java编程思想之并发(SE5 新特性)
新类库中的构建
Java SE5 的类库中引入了大量的新设计来解决并发问题的新类。学习他们将有助于编写更加简单而健壮的并发程序。
CountDownLatch
他被用来同步一个或多个任务,强制他们等待由其他的任务执行的一组操作完成。
你可以向 CountDownLatch 对象设置一个初始计数值,任何在这个对象上调用 wait() 的方法都将阻塞,直至这个计数值到达 0。其他任务在结束其工作时,可以在该对象上调用 CountDown() 来减小这个计数值。CountDownLatch 被设计为只触发一次,计数值不能被重置。如果需要重置计数值的版本,则可以使用 CyclicBarrier 版本。调用 countDown() 的任务在产生这个调用时并没有被阻塞,只有对 await() 的调用会被阻塞,直至技术值到达 0。
CountDownLatch 的典型用法是将一个任务分为 n 个互相独立的可解决任务,并创建值为 0 的 CountDownLatch。当每个任务完成时,都会在这个锁存器上调用 countDown()。等待问题被解决的任务在这个锁存器上调用 await(),将他们自己拦住,直至锁存器计数结束。
import java.util.concurrent.*;
import java.util.*;
import static net.mindview.util.Print.*;
// Performs some portion of a task:
class TaskPortion implements Runnable {
private static int counter = 0;
private final int id = counter++;
private static Random rand = new Random(47);
private final CountDownLatch latch;
TaskPortion(CountDownLatch latch) {
this.latch = latch;
}
public void run() {
try {
doWork();
latch.countDown();
} catch(InterruptedException ex) {
// Acceptable way to exit
}
}
public void doWork() throws InterruptedException {
TimeUnit.MILLISECONDS.sleep(rand.nextInt(2000));
print(this + "completed");
}
public String toString() {
return String.format("%1$-3d ", id);
}
}
// Waits on the CountDownLatch:
class WaitingTask implements Runnable {
private static int counter = 0;
private final int id = counter++;
private final CountDownLatch latch;
WaitingTask(CountDownLatch latch) {
this.latch = latch;
}
public void run() {
try {
latch.await();
print("Latch barrier passed for " + this);
} catch(InterruptedException ex) {
print(this + " interrupted");
}
}
public String toString() {
return String.format("WaitingTask %1$-3d ", id);
}
}
public class CountDownLatchDemo {
static final int SIZE = 100;
public static void main(String[] args) throws Exception {
ExecutorService exec = Executors.newCachedThreadPool();
// All must share a single CountDownLatch object:
CountDownLatch latch = new CountDownLatch(SIZE);
for(int i = 0; i < 10; i++)
exec.execute(new WaitingTask(latch));
for(int i = 0; i < SIZE; i++)
exec.execute(new TaskPortion(latch));
print("Launched all tasks");
exec.shutdown(); // Quit when all tasks complete
}
} /* (Execute to see output) *///:~
所有的任务都使用在 main() 中定义的同一个单一的 CountDownLatch。
类库的线程安全
类中包含了一个静态的 Random 对象,这意味着多个任务可能会同时调用 Random.nextInt()。在这种情况下,可以通过向 TaskPortion 提供自己的 Random 对象来解决。也就是说通过移除 static 限定符的方式解决。对于 Java 标准类库来说那些是线程安全的,那些是线程不安全的,JDK 文档并没有指出。要理解这一点必须逐个的去查看源码,恰好 Random.nextInt() 是线程安全的。
CyclicBarrier
你希望创建一组任务,他们并行的执行工作,然后在进行下一个步骤之前等待,直至所有任务都完成。他使得所有的任务都在栅栏处等待,因此可以一致的向前移动。
下面是模仿赛马游戏的一个仿真版本:
class Horse implements Runnable {
private static int counter = 0;
private final int id = counter++;
private int strides = 0;
private static Random rand = new Random(47);
private static CyclicBarrier barrier;
public Horse(CyclicBarrier b) { barrier = b; }
public synchronized int getStrides() { return strides; }
public void run() {
try {
while(!Thread.interrupted()) {
synchronized(this) {
strides += rand.nextInt(3); // Produces 0, 1 or 2
}
barrier.await();
}
} catch(InterruptedException e) {
// A legitimate way to exit
} catch(BrokenBarrierException e) {
// This one we want to know about
throw new RuntimeException(e);
}
}
public String toString() { return "Horse " + id + " "; }
public String tracks() {
StringBuilder s = new StringBuilder();
for(int i = 0; i < getStrides(); i++)
s.append("*");
s.append(id);
return s.toString();
}
}
public class HorseRace {
static final int FINISH_LINE = 75;
private List<Horse> horses = new ArrayList<Horse>();
private ExecutorService exec =
Executors.newCachedThreadPool();
private CyclicBarrier barrier;
public HorseRace(int nHorses, final int pause) {
barrier = new CyclicBarrier(nHorses, new Runnable() {
public void run() {
StringBuilder s = new StringBuilder();
for(int i = 0; i < FINISH_LINE; i++)
s.append("="); // The fence on the racetrack
print(s);
for(Horse horse : horses)
print(horse.tracks());
for(Horse horse : horses)
if(horse.getStrides() >= FINISH_LINE) {
print(horse + "won!");
exec.shutdownNow();
return;
}
try {
TimeUnit.MILLISECONDS.sleep(pause);
} catch(InterruptedException e) {
print("barrier-action sleep interrupted");
}
}
});
for(int i = 0; i < nHorses; i++) {
Horse horse = new Horse(barrier);
horses.add(horse);
exec.execute(horse);
}
}
public static void main(String[] args) {
int nHorses = 7;
int pause = 200;
if(args.length > 0) { // Optional argument
int n = new Integer(args[0]);
nHorses = n > 0 ? n : nHorses;
}
if(args.length > 1) { // Optional argument
int p = new Integer(args[1]);
pause = p > -1 ? p : pause;
}
new HorseRace(nHorses, pause);
}
}
可以向 CyclicBarrier 提供一个栅栏动作,它是一个 Runnable,当计数值到达 0 时自动执行。这里栅栏动作是作为匿名内部类来创建的,它被提交给 CyclicBarrier 的构造器。CyclicBarrier 使得每匹马都执行了向前移动所必须执行的工作,然后等待栅栏出所有的马都准备完毕。当所有的马向前移动时,CyclicBarrier 将自动调用 Runnable 栅栏动作任务,按顺序显示马和终点线的位置。一旦所有的任务越过了栅栏,它就会自动地为下一回合比赛做好准备。
DelayQueue
这是一个无界的 BlockingQueue,用于放置实现 DelayQueue 接口的对象,其中的对象只能在其到期时才能从队列中取走。这种队列是有序的,即队列对象的延迟到期的时间最长。如果没有任何延迟到期时间,那么就不会有任何头元素,并且 poll() 将返回 null。
下面示例:其中的 Delayed 对象自身就是任务,而 DelayedTaskConsumer 将最紧急的任务(到期时间最长的任务)从队列中取出,然后运行它。
class DelayedTask implements Runnable, Delayed {
private static int counter = 0;
private final int id = counter++;
private final int delta;
private final long trigger;
protected static List<DelayedTask> sequence =
new ArrayList<DelayedTask>();
public DelayedTask(int delayInMilliseconds) {
delta = delayInMilliseconds;
trigger = System.nanoTime() +
NANOSECONDS.convert(delta, MILLISECONDS);
sequence.add(this);
}
public long getDelay(TimeUnit unit) {
return unit.convert(
trigger - System.nanoTime(), NANOSECONDS);
}
public int compareTo(Delayed arg) {
DelayedTask that = (DelayedTask)arg;
if(trigger < that.trigger) return -1;
if(trigger > that.trigger) return 1;
return 0;
}
public void run() { printnb(this + " "); }
public String toString() {
return String.format("[%1$-4d]", delta) +
" Task " + id;
}
public String summary() {
return "(" + id + ":" + delta + ")";
}
public static class EndSentinel extends DelayedTask {
private ExecutorService exec;
public EndSentinel(int delay, ExecutorService e) {
super(delay);
exec = e;
}
public void run() {
for(DelayedTask pt : sequence) {
printnb(pt.summary() + " ");
}
print();
print(this + " Calling shutdownNow()");
exec.shutdownNow();
}
}
}
class DelayedTaskConsumer implements Runnable {
private DelayQueue<DelayedTask> q;
public DelayedTaskConsumer(DelayQueue<DelayedTask> q) {
this.q = q;
}
public void run() {
try {
while(!Thread.interrupted())
q.take().run(); // Run task with the current thread
} catch(InterruptedException e) {
// Acceptable way to exit
}
print("Finished DelayedTaskConsumer");
}
}
public class DelayQueueDemo {
public static void main(String[] args) {
Random rand = new Random(47);
ExecutorService exec = Executors.newCachedThreadPool();
DelayQueue<DelayedTask> queue =
new DelayQueue<DelayedTask>();
// Fill with tasks that have random delays:
for(int i = 0; i < 20; i++)
queue.put(new DelayedTask(rand.nextInt(5000)));
// Set the stopping point
queue.add(new DelayedTask.EndSentinel(5000, exec));
exec.execute(new DelayedTaskConsumer(queue));
}
}
DelayedTask 包含一个称为 sequence 的 List<DelayedTask>,它保存了任务被创建的顺序,因此我们看到排序是按照实际发生的顺序执行的。Delsyed 接口有一个方法名叫 getDealay(),他可以用来告知延迟到期多长时间,或者延迟在多长时间以前已经到期。这个方法将强制我们使用 TimeUnit 类,因为这就是参数类型。
PriorityBlockingQueue
这是一个很基础的优先级队列,它具有可阻塞的读取操作。下面是一个示例,其中在优先级队列中的对象是按照优先级顺序从队列中出现的任务。PrioritizedTask 被赋予一个优先级数字,以此来提供顺序:
class PrioritizedTask implements
Runnable, Comparable<PrioritizedTask> {
private Random rand = new Random(47);
private static int counter = 0;
private final int id = counter++;
private final int priority;
protected static List<PrioritizedTask> sequence =
new ArrayList<PrioritizedTask>();
public PrioritizedTask(int priority) {
this.priority = priority;
sequence.add(this);
}
public int compareTo(PrioritizedTask arg) {
return priority < arg.priority ? 1 :
(priority > arg.priority ? -1 : 0);
}
public void run() {
try {
TimeUnit.MILLISECONDS.sleep(rand.nextInt(250));
} catch(InterruptedException e) {
// Acceptable way to exit
}
print(this);
}
public String toString() {
return String.format("[%1$-3d]", priority) +
" Task " + id;
}
public String summary() {
return "(" + id + ":" + priority + ")";
}
public static class EndSentinel extends PrioritizedTask {
private ExecutorService exec;
public EndSentinel(ExecutorService e) {
super(-1); // Lowest priority in this program
exec = e;
}
public void run() {
int count = 0;
for(PrioritizedTask pt : sequence) {
printnb(pt.summary());
if(++count % 5 == 0)
print();
}
print();
print(this + " Calling shutdownNow()");
exec.shutdownNow();
}
}
}
class PrioritizedTaskProducer implements Runnable {
private Random rand = new Random(47);
private Queue<Runnable> queue;
private ExecutorService exec;
public PrioritizedTaskProducer(
Queue<Runnable> q, ExecutorService e) {
queue = q;
exec = e; // Used for EndSentinel
}
public void run() {
// Unbounded queue; never blocks.
// Fill it up fast with random priorities:
for(int i = 0; i < 20; i++) {
queue.add(new PrioritizedTask(rand.nextInt(10)));
Thread.yield();
}
// Trickle in highest-priority jobs:
try {
for(int i = 0; i < 10; i++) {
TimeUnit.MILLISECONDS.sleep(250);
queue.add(new PrioritizedTask(10));
}
// Add jobs, lowest priority first:
for(int i = 0; i < 10; i++)
queue.add(new PrioritizedTask(i));
// A sentinel to stop all the tasks:
queue.add(new PrioritizedTask.EndSentinel(exec));
} catch(InterruptedException e) {
// Acceptable way to exit
}
print("Finished PrioritizedTaskProducer");
}
}
class PrioritizedTaskConsumer implements Runnable {
private PriorityBlockingQueue<Runnable> q;
public PrioritizedTaskConsumer(
PriorityBlockingQueue<Runnable> q) {
this.q = q;
}
public void run() {
try {
while(!Thread.interrupted())
// Use current thread to run the task:
q.take().run();
} catch(InterruptedException e) {
// Acceptable way to exit
}
print("Finished PrioritizedTaskConsumer");
}
}
public class PriorityBlockingQueueDemo {
public static void main(String[] args) throws Exception {
Random rand = new Random(47);
ExecutorService exec = Executors.newCachedThreadPool();
PriorityBlockingQueue<Runnable> queue =
new PriorityBlockingQueue<Runnable>();
exec.execute(new PrioritizedTaskProducer(queue, exec));
exec.execute(new PrioritizedTaskConsumer(queue));
}
}
PrioritizedTask 对象的创建序列被记录在 sequence List 中,用于和实际的执行顺序比较。PrioritizedTaskProducer 和 PrioritizedTaskConsumer 通过 PriorityBlockingQueue 彼此连接。因为这种队列的阻塞特性提供了所有必须的同步,所以你应该注意到,这里不需要任何显示的同步,不必考虑当你从这种队列读取时,其中是否还有元素,因为这种队列在没有元素时将直接阻塞读取者。
使用 ScheduledThreadPoolExecutor 的温室控制器
假定温室控制系统的示例,它可以控制各种设施的开关,或者是对他们进行调节。这可以被看做是一种并发问题,每个期望的事件都是一个预定事件运行的任务。通过使用 schedule() 运行一次任务或者使用 scheduleAtFixedRate() 每隔规则的时间重复执行任务,你可以将 Runnable 对象设置为在将来的某个时刻执行。
public class GreenhouseScheduler {
private volatile boolean light = false;
private volatile boolean water = false;
private String thermostat = "Day";
public synchronized String getThermostat() {
return thermostat;
}
public synchronized void setThermostat(String value) {
thermostat = value;
}
ScheduledThreadPoolExecutor scheduler =
new ScheduledThreadPoolExecutor(10);
public void schedule(Runnable event, long delay) {
scheduler.schedule(event,delay,TimeUnit.MILLISECONDS);
}
public void
repeat(Runnable event, long initialDelay, long period) {
scheduler.scheduleAtFixedRate(
event, initialDelay, period, TimeUnit.MILLISECONDS);
}
class LightOn implements Runnable {
public void run() {
// Put hardware control code here to
// physically turn on the light.
System.out.println("Turning on lights");
light = true;
}
}
class LightOff implements Runnable {
public void run() {
// Put hardware control code here to
// physically turn off the light.
System.out.println("Turning off lights");
light = false;
}
}
class WaterOn implements Runnable {
public void run() {
// Put hardware control code here.
System.out.println("Turning greenhouse water on");
water = true;
}
}
class WaterOff implements Runnable {
public void run() {
// Put hardware control code here.
System.out.println("Turning greenhouse water off");
water = false;
}
}
class ThermostatNight implements Runnable {
public void run() {
// Put hardware control code here.
System.out.println("Thermostat to night setting");
setThermostat("Night");
}
}
class ThermostatDay implements Runnable {
public void run() {
// Put hardware control code here.
System.out.println("Thermostat to day setting");
setThermostat("Day");
}
}
class Bell implements Runnable {
public void run() { System.out.println("Bing!"); }
}
class Terminate implements Runnable {
public void run() {
System.out.println("Terminating");
scheduler.shutdownNow();
// Must start a separate task to do this job,
// since the scheduler has been shut down:
new Thread() {
public void run() {
for(DataPoint d : data)
System.out.println(d);
}
}.start();
}
}
// New feature: data collection
static class DataPoint {
final Calendar time;
final float temperature;
final float humidity;
public DataPoint(Calendar d, float temp, float hum) {
time = d;
temperature = temp;
humidity = hum;
}
public String toString() {
return time.getTime() +
String.format(
" temperature: %1$.1f humidity: %2$.2f",
temperature, humidity);
}
}
private Calendar lastTime = Calendar.getInstance();
{ // Adjust date to the half hour
lastTime.set(Calendar.MINUTE, 30);
lastTime.set(Calendar.SECOND, 00);
}
private float lastTemp = 65.0f;
private int tempDirection = +1;
private float lastHumidity = 50.0f;
private int humidityDirection = +1;
private Random rand = new Random(47);
List<DataPoint> data = Collections.synchronizedList(
new ArrayList<DataPoint>());
class CollectData implements Runnable {
public void run() {
System.out.println("Collecting data");
synchronized(GreenhouseScheduler.this) {
// Pretend the interval is longer than it is:
lastTime.set(Calendar.MINUTE,
lastTime.get(Calendar.MINUTE) + 30);
// One in 5 chances of reversing the direction:
if(rand.nextInt(5) == 4)
tempDirection = -tempDirection;
// Store previous value:
lastTemp = lastTemp +
tempDirection * (1.0f + rand.nextFloat());
if(rand.nextInt(5) == 4)
humidityDirection = -humidityDirection;
lastHumidity = lastHumidity +
humidityDirection * rand.nextFloat();
// Calendar must be cloned, otherwise all
// DataPoints hold references to the same lastTime.
// For a basic object like Calendar, clone() is OK.
data.add(new DataPoint((Calendar)lastTime.clone(),
lastTemp, lastHumidity));
}
}
}
public static void main(String[] args) {
GreenhouseScheduler gh = new GreenhouseScheduler();
gh.schedule(gh.new Terminate(), 5000);
// Former "Restart" class not necessary:
gh.repeat(gh.new Bell(), 0, 1000);
gh.repeat(gh.new ThermostatNight(), 0, 2000);
gh.repeat(gh.new LightOn(), 0, 200);
gh.repeat(gh.new LightOff(), 0, 400);
gh.repeat(gh.new WaterOn(), 0, 600);
gh.repeat(gh.new WaterOff(), 0, 800);
gh.repeat(gh.new ThermostatDay(), 0, 1400);
gh.repeat(gh.new CollectData(), 500, 500);
}
}
DataPoint 可以持有并显示单个的数据段,而 CollectData 是被调度的任务,它在每次运行时,都可以产生仿真数据,并将其添加到 greenhouse 的 List<DataPoint> 中。注意:volatile 和 synchornized 在适当的场合都得到了应用,以防止任务之间的互相干涉。在持有 DataPoint 的 List 中的所有方法都是 synchronized 的,这是因为 List 被创建时,使用了synchronizedList()。
总结
SE5 中的新类库包含了许多的新特性,为我们解决问题提供了许多的方便。现在 JDK 已经更新到了 8。要学习更多的新的内容还需不断的学习新版本的 JDK。
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