Python实战之看图猜字游戏的实现
导语
看图猜成语,是考验一个人的反应能力,也考验一个人的右脑思维。
据说越聪明的人,这道题的完成率越高。你想试一试嘛?今天就给你这次机会啦!
哈喽!大家下午好,我是即将出场每天疯狂码代码的木木子。
为了想一下今天给大家更新什么内容的我,想了整整一个晚上,顺便熬了一个通宵的熊猫眼,在今天晚上快6点下班之前终于赶完了最后的游戏代码。每天都在代码的海洋里来来回回,痛并快乐喆.....(其实上班只有痛苦,主要是舍不得那个money,只能选择肝了鸭)大实话.jpg
最近很多网友又在问小编要成语游戏玩,我知道大家已经把前面的(往期也有很多游戏PYhton代码的哈)给玩穿了,所以今天再给大家带来一款全新的python代码小程序猜成语游戏《疯狂猜成语》,这款游戏小编觉得是目前(我努力了真的)成语游戏里面做得最为漂亮的,最古朴的,画风很简单,希望大家不要丢菜叶子跟臭鸡蛋,23333......
当然了游戏本身的挑战非常不简单了,所以喜欢挑战的朋友一定别错过,欢迎大家一起来玩儿哈,看看谁能问鼎看图猜成语的顶峰呢?评论区看看你们谁的分数最6吧!
本文主要分为两块大的内容代码:首先是爬取成语的图片,然后做一个游戏界面。
一、爬取成语图片
1)运行环境
本文用到的环境如下——
python3、PyCharm社区版,第三方模块:requests、pillow、fake_useragent等部分自带的库只
要安装完 Python就可以直接使用了
一般安装:pip install +模块名
镜像源安装:pip install -i pypi.douban.com/simple/+模块名…
(之前有说过安装报错的几种方式跟解决方法,不会安装的可以去看下,还有很多国内镜像源也有文章的)
2)代码展示
import requests
import re
import os
import time
from PIL import Image
from fake_useragent import UserAgent
# 爬取成语图片
def SpiderIdiomPictures():
cookies = {
'BaiDU_SSP_lcr': 'https://www.baidu.com/link?url=58oz4AEVxDWXanBqrfF95dogUPcAVAktBQt0uBu8o4rGPY4J4Kg_-DsmJdvTHryfy8pdGnnOjDG54qbh82KB7K&wd=&eqid=ecc1cb040001afcc0000000662a84cc7',
'Hm_lvt_8754302607a1cfb0d1d9cddeb79c593D': '1654580566,1655196891',
'Hm_lpvt_8754302607a1cfb0d1d9cddeb79c593d': '1655200014',
}
headers = {
'Accept': 'text/html,application/xhtml+xml,application/xml;q=0.9,image/avif,image/WEBp,image/apng,*/*;q=0.8,application/signed-exchange;v=b3;q=0.9',
'Accept-Language': 'zh-CN,zh;q=0.9',
'Cache-Control': 'no-cache',
'Connection': 'keep-alive',
'Pragma': 'no-cache',
'Referer': 'Http://www.hydcd.com/cy/fkccy/index3.htm',
'Upgrade-Insecure-Requests': '1',
'User-Agent': 'Mozilla/5.0 (windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/102.0.0.0 Safari/537.36',
}
if not os.path.exists('./看图猜成语'):
os.mkdir('./看图猜成语')
idx = 0
for page in range(1,3): #爬取2页的图片
print(f'\n\033[31m<<<第{page}页爬取中……>>>\033[0m')
if page == 1:
page = ''
url = f'http://www.hydcd.com/cy/fkccy/index{page}.htm'
session = requests.session()
response = session.get(url=url, cookies=cookies, headers=headers)
response.encoding = response.apparent_encoding
###解析图片url(http://www.hydcd.com/cy/fkccy/images/CF91100-50.png)和成语
for i in re.findall('<img border="0" src="(.*?)"></p>',response.text):
result = i.split('"')
if len(result) > 2:
img_url = f'http://www.hydcd.com/cy/fkccy/{result[0]}' #图片url
idiom_name = result[2] #图片名字(成语名)
if len(idiom_name) == 4:
headers['User-Agent'] = UserAgent().Chrome
with open(f'./看图猜成语/{idiom_name}.png','wb') as f:
f.write(session.get(img_url,headers=headers).content)
print(f'{idiom_name}.png 保存成功!!!')
time.sleep(0.3)
idx += 1
print(f'\n抓取完毕!!!\n总共抓取\033[31m{idx}张\033[0m图片')
# 图片放大
def ImageProcessingBig():
print(f'\n\033[31m开始将图片进行放大>>>\033[0m')
for imgfile in os.listdir('./看图猜成语/'):
if len(imgfile.split('.')) == 2:
# 待处理图片路径
img_path = Image.open('./看图猜成语/'+imgfile)
# resize图片大小,入口参数为一个tuple,新的图片的大小
img_size = img_path.resize((300, 300))
# 处理图片后存储路径,以及存储格式
imgname = imgfile.split('.')[0]
img_size.save(f'./看图猜成语/{imgname}.png')
print(f'\n\033[31m<<<所有图片已放大完成!!!\033[0m')
if __name__ == '__main__':
# 爬取网站上的成语图片(http://www.hydcd.com/cy/fkccy/index.htm),图片大小120x120
SpiderIdiomPictures()
# 把爬取到的所有图片放大(300x300)
ImageProcessingBig()
3)效果展示
这里是有一千多张图片的哦!
让我们看下爬下来的图片是怎么样子的吧:
有很多重复的,因为下载了几次了哈。
二、看图猜成语
1)素材准备
2)代码实现
import ttkbootstrap as ttk
import sys,os,random,threading,time,datetime
from ttkbootstrap.constants import *
from ttkbootstrap.dialogs import Messagebox,Querybox
class ttkbootstrapWindow:
# 实例化创建应用程序窗口
root = ttk.Window(title="看图猜成语", themename="litera", resizable=(False, False))
# 让窗口居中
def window_middle(self,windowwidth,windowheight):
screenwidth = self.root.winfo_screenwidth()
screenheight = self.root.winfo_screenheight()
locx = int((screenwidth - windowwidth) / 2)
locy = int((screenheight - windowheight) / 2)
self.root.geometry("{}x{}+{}+{}".fORMat(windowwidth, windowheight, locx, locy))
# 显示窗口
def window_displaymodule(self):
self.root.mainloop()
# 看图猜成语
class guessIdiomsFromPictures(ttkbootstrapWindow):
def __init__(self):
super().__init__()
self.index()
self.window_displaymodule()
# 首页内容
def index(self):
self.window_middle(windowwidth=960,windowheight=540) #窗口大小宽x高(960 x 540),默认居中
self.index_frame = ttk.Frame(self.root)
self.index_frame.pack(fill=BOTH,expand=YES)
self.bg_img = ttk.PhotoImage(file='./sucai/index_bg.png')
self.bg_img_Label = ttk.Label(self.index_frame, image=self.bg_img)
self.bg_img_Label.pack(fill=BOTH,expand=YES)
self.title_lable = ttk.Label(self.index_frame,text=' 看图猜成语', font=('华文行楷',56,'italic'),cursor='watch', background='#E7CBB5', bootstyle=WARNING,width=14)
self.begin_button_img = ttk.PhotoImage(file='./sucai/beginGame.png')
self.entry_nickname = ttk.Entry(self.index_frame, show=None, font=('微软雅黑', 16))
self.begin_button = ttk.Button(self.index_frame, bootstyle=(SUCCESS, "outline-toolbutton"),image=self.begin_button_img,command=self.begin_game)
self.exit_button_img = ttk.PhotoImage(file='./sucai/exitGame.png')
self.exit_button = ttk.Button(self.index_frame, bootstyle=(SUCCESS, "outline-toolbutton"),image=self.exit_button_img,command=self.exit_game)
self.index_move()
# 页面组件移动
def index_move(self):
def run(rate):
rate += 5
button_posy = 540 - rate*1.5
self.begin_button.place(x=270,y=button_posy)
self.exit_button.place(x=480,y=button_posy+10)
if rate < 80:
self.title_lable.place(x=190, y=rate)
self.title_lable.after(60,run ,rate % 80)
elif 80<= rate < 150:
self.title_lable.after(60, run, rate % 150)
else:
ttk.Label(self.bg_img_Label, text='请输入昵称:', cursor='watch', bootstyle=DARK).place(x=250, y=212)
self.entry_nickname.insert('0', "暴龙战士之王")
self.entry_nickname.place(x=340, y=200, width=360, height=50)
run(0)
# 验证昵称是否为空
def index_verify(self):
self.nickname = self.entry_nickname.get().strip()
if self.nickname:
return True
else:
return False
# 开始游戏
def begin_game(self):
try:
if not self.index_verify():
Messagebox.show_info(message="请先输入您的昵称!")
return
self.index_frame.destroy()
game_modeSelection_page(self.nickname)
except:
pass
# 退出游戏
def exit_game(self):
sys.exit()
#游戏模式选择页面
class game_modeSelection_page(ttkbootstrapWindow):
def __init__(self,nickname):
super().__init__()
self.nickname = nickname
self.page()
def page(self):
self.window_middle(500,300)
self.frame = ttk.Frame(self.root)
self.frame.pack(fill=BOTH, expand=YES)
self.bg = ttk.PhotoImage(file='./sucai/bg2.png')
ttk.Label(self.frame,anchor='nw', image=self.bg).pack()
l1 = ttk.Label(self.frame,text='训练模式', font=('华文行楷', 32),relief=RAISED,cursor='hand2',bootstyle=WARNING,background='#324762')
l1.place(x=150,y=60)
l1.bind("<Button-1>",self.game_train_mode)
l2 = ttk.Label(self.frame, text='闯关模式', font=('华文行楷', 32),relief=RAISED,cursor='hand2',bootstyle=SUCCESS,background='#324762')
l2.place(x=150, y=140)
l2.bind("<Button-1>", self.game_chuangguan_mode)
def game_train_mode(self,event):
self.frame.destroy()
game_train_page(self.nickname)
def game_chuangguan_mode(self,event):
# 默认10个关卡(initialvalue=10)
number = Querybox.get_integer(prompt="请设置关卡数量:",title="自定义关卡数量 ",initialvalue=10,minvalue=0,maxvalue=50)
if number:
self.frame.destroy()
game_chuangguan_page(self.nickname,number)
#在游戏两种模式中有相同写法的组件
class game_same_components(ttkbootstrapWindow):
def __init__(self):
super().__init__()
def same_page(self,nickname):
self.nickname = nickname
self.window_middle(960, 540)
self.canvas = ttk.Canvas(self.root)
self.canvas.pack(fill=BOTH, expand=YES)
self.bg = ttk.PhotoImage(file='./sucai/bg3.png')
self.canvas.create_image(0, 35, anchor='nw', image=self.bg)
self.canvas.create_rectangle(0, 0, 960, 35, fill='#F4F4F4', outline='#F4F4F4')
nickname_lable = ttk.Label(self.canvas, text=f'欢迎:【{self.nickname}】玩家上线', font=20, bootstyle=INFO,background='#F4F4F4')
nickname_lable.place(x=960, y=4)
def nickname_lable_move(rate):
rate += 5
nickname_lable.place(x=960 - rate, y=4)
if rate < 960:
nickname_lable.after(50, nickname_lable_move, rate % 960)
nickname_lable_move(0)
self.return_button_img = ttk.PhotoImage(file='./sucai/return.png')
self.return_button = ttk.Button(self.canvas, bootstyle=(LIGHT, "outline-toolbutton"), image=self.return_button_img,command=self.return_game_modeSelection_page)
self.return_button.place(x=0, y=35)
def return_game_modeSelection_page(self):
self.canvas.destroy()
game_modeSelection_page(self.nickname)
#游戏训练模式页面
class game_train_page(game_same_components):
def __init__(self,nickname):
super().__init__()
self.nickname = nickname
self.game_page()
loading_img_times = 0 # 记录加载图片次数
answer_times = 0 # 记录回答总次数
answer_correct_times = 0 # 记录回答正确次数
#游戏页面
def game_page(self):
self.same_page(self.nickname)
self.canvas.create_rectangle(200, 100, 535, 435)
self.answer_idiom_entry = ttk.Entry(self.canvas, show=None, font=('微软雅黑', 32),bootstyle=DANGER)
self.answer_idiom_entry.place(x=580,y=190,height=100,width=300)
self.answer_idiom_entry.bind("<Return>", lambda event: self.answer())
self.answer_idiom_button_img = ttk.PhotoImage(file='./sucai/ensure.png')
answer_idiom_button = ttk.Button(self.canvas, bootstyle=(LIGHT, "outline-toolbutton"),image=self.answer_idiom_button_img,command=self.answer)
answer_idiom_button.place(x=635,y=310)
see_idiom_button = ttk.Button(self.canvas,text='查看', bootstyle=(PRIMARY, "outline-toolbutton"),command=self.see_answer)
see_idiom_button.place(x=480, y=470)
self.accuracy_lable1 = ttk.Label(self.canvas,text='正确率:',font=('华文行楷', 20),background='#D3E0E8')
self.accuracy_lable1.place(x=600, y=120)
self.accuracy_lable2 = ttk.Label(self.canvas, text="0.0%", font=('华文行楷', 20),bootstyle=DANGER,background='#D3E0E8')
self.accuracy_lable2.place(x=750, y=120)
self.loading_idiom_img()
#加载成语图片
def loading_idiom_img(self):
self.loading_img_times += 1
self.idiom = random.choice(os.listdir('./看图猜成语'))
self.idiom_result = self.idiom.split('.')[0]
print('答案:',self.idiom_result)
self.idiom_img = ttk.PhotoImage(file=f'./看图猜成语/{self.idiom}')
lm = ttk.Label(self.canvas,image=self.idiom_img)
lm.place(x=215,y=115)
guanqia_lable = ttk.Label(self.canvas, font=('华文行楷', 32),background='#48A6B0')
guanqia_lable.place(x=300,y=450)
guanqia_lable.config(text=f'第 {self.loading_img_times} 关')
#查看答案
def see_answer(self):
Messagebox.show_info(message=self.idiom_result)
def answer(self):
if self.answer_idiom_entry.get().strip():
self.answer_times += 1
if self.answer_idiom_entry.get().strip() == self.idiom_result:
Messagebox.show_info(message="恭喜,回答正确!!!")
self.loading_idiom_img()
self.answer_idiom_entry.delete(0,'end')
self.answer_correct_times += 1
else:
if not Messagebox.yesno(message="回答错误!!!\n是否继续回答?") == 'Yes':
self.loading_idiom_img()
self.answer_idiom_entry.delete(0, 'end')
self.accuracy_lable2.config(text=f'{round(self.answer_correct_times / self.answer_times, 2) * 100}%')
#游戏闯关模式页面
class game_chuangguan_page(game_same_components):
CLICKTIMES = 0 #点击次数
TRUEANSWER = '' #答案
IDX = 1 #第几关,默认第1关
def __init__(self, nickname,number):
super().__init__()
self.nickname = nickname
self.idiom_list = random.sample(os.listdir('./看图猜成语'), number) #随机初始化选取20张图片,用于设置20个关卡
self.game_page()
def game_page(self):
self.same_page(self.nickname)
self.canvas.create_rectangle(150, 100, 485, 435)
self.guanqia_lable = ttk.Label(self.canvas,text='第? / ?关', font=('华文行楷', 32), background='#48A6B0') #显示关卡数
self.guanqia_lable.place(x=200, y=40)
self.lm = ttk.Label(self.canvas) #用于配置图片
self.lm.place(x=165, y=115)
self.result_label = ttk.Label(self.canvas,text='', font=('华文行楷', 32), background='#A1F8EE', bootstyle=DANGER) # 用于显示答案的结果
self.result_label.place(x=40,y=135,height=300)
ttk.Button(self.canvas,text='重选', bootstyle=(SUCCESS, "outline-toolbutton"),command=self.update_label).place(x=550,y=470,width=90,height=60) # 重选按钮
self.create_selection_result_label()
self.create_option_text_label()
self.loading_idiom_img()
self.recording_time()
# 创建四个用于选择结果的标签
def create_selection_result_label(self):
self.answer_list = []
for i in range(4):
label = ttk.Label(self.canvas, text='', font=("微软雅黑", 35), background='', width=2, cursor='hand2')
label.place(x=130 + i * 100, y=450)
self.answer_list.append(label)
# 创建用于选择的内容标签
def create_option_text_label(self):
def click_label(event):
if self.CLICKTIMES < 4:
self.CLICKTIMES += 1
label_text = event.widget["text"] # 得到标签上的文本
self.answer(label_text)
self.label_oop_list = []
# 设置4行4列的标签
for i in range(4):
for j in range(4):
label = ttk.Label(self.canvas, text='', font=("微软雅黑", 35), background='#FFFAE3', width=2,cursor='hand2')
label.place(x=510 + j * 100, y=90 + i * 95)
label.bind("<Button-1>", click_label)
self.label_oop_list.append(label)
# 加载成语图片
def loading_idiom_img(self,):
self.idiom = self.idiom_list[self.IDX - 1].split('.')[0]
print('答案:', self.idiom)
disturb_text_list = [self.GBK2312() for i in range(12)] # 随机生成12个干扰汉字
disturb_text_list.extend([i for i in self.idiom])
for label_oop in self.label_oop_list:
text = random.choice(disturb_text_list)
disturb_text_list.remove(text)
label_oop.configure(text=text)
self.guanqia_lable.config(text=f'第 {self.IDX} / {len(self.idiom_list)}关')
self.idiom_img = ttk.PhotoImage(file=f'./看图猜成语/{self.idiom}.png')
self.lm.configure(image=self.idiom_img)
def answer(self,label_text):
self.answer_list[self.CLICKTIMES - 1].configure(text=label_text)
self.TRUEANSWER += label_text
if len(self.TRUEANSWER) == 4:
if self.TRUEANSWER == self.idiom:
t = threading.Thread(target=self.dispaly_answer_result,args=('回\n答\n正\n确',))
t.setDaemon(True)
t.start()
self.IDX += 1
if self.IDX > len(self.idiom_list):
Messagebox.show_info(message=f"恭喜您已通过!!!\n耗时为:{self.time_}")
self.flag = False
self.return_game_modeSelection_page()
return
self.update_label()
self.loading_idiom_img()
else:
t = threading.Thread(target=self.dispaly_answer_result, args=('回\n答\n错\n误',))
t.setDaemon(True)
t.start()
# 显示回答结果是否正确
def dispaly_answer_result(self,text):
self.result_label.configure(text=text)
time.sleep(3)
try: self.result_label.configure(text='')
except Exception as e: print(e)
# 重选
def update_label(self):
self.CLICKTIMES = 0
self.TRUEANSWER = ''
for i in self.answer_list:i.destroy()
self.create_selection_result_label()
# 随机生成一个汉字
def GBK2312(self, ):
head = random.randint(0xb0, 0xf7)
body = random.randint(0xa1, 0xfe)
val = f'{head:x}{body:x}'
str = bytes.fromhex(val).decode('gb2312')
return str
# 记录通关所耗时
def recording_time(self):
self.flag = True # 定义一个信号量,用于当我们完成游戏通过时,run()结束循环
time_label = ttk.Label(self.canvas,text='时长:00:00:00', font=("华文行楷", 15), background='#DAEFE6',bootstyle=DANGER)
time_label.place(x=730,y=50)
start_time = datetime.datetime.now()
def run():
if self.flag:
time_label.after(1000, run)
update_time = datetime.datetime.now() - start_time
self.time_ =f'时长:{update_time}'.split('.')[0]
time_label.configure(text=self.time_) # 不显示时长的毫秒值
run()
if __name__ == '__main__':
guessIdiomsFromPictures()
3)效果展示
游戏界面——
随机截图——
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