3.光滑着色和平面着色

2023-01-31 03:01:16 平面 着色 光滑
public void Color(double red, double green, double blue)
        SharpGL.OpenGL 的成员
                private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e)
                {

                        //    Get the OpenGL object, just to clean up the code.
                        SharpGL.OpenGL gl = this.openGLControl1.OpenGL;

                        gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT);  // Clear The Screen And The Depth Buffer
                        gl.LoadIdentity();          // Reset The View
                        gl.Translate(-1.5f, 0.0f, -6.0f);        // Move Left And Into The Screen

                        gl.Begin(OpenGL.TRIANGLES);          // Start Drawing The Pyramid

                        gl.Color(1.0f, 0.0f, 0.0f);      // Red
                        gl.Vertex(0.0f, 1.0f, 0.0f);      // Top Of Triangle (Front)
                        gl.Color(0.0f, 1.0f, 0.0f);      // Green
                        gl.Vertex(-1.0f, -1.0f, 0.0f);      // Left Of Triangle (Front)
                        gl.Color(0.0f, 0.0f, 1.0f);      // Blue
                        gl.Vertex(1.0f, -1.0f, 0.0f);      // Right Of Triangle (Front)

                        gl.End();            // Done Drawing The Pyramid

                        gl.Translate(3f, 0.0f, 0.0f);        // Move Right And Into The Screen


                        gl.Begin(OpenGL.QUADS);          // Start Drawing The Cube

                        gl.Color(0.5f, 0.5f, 1.0f);      // Set The Color To Green
                        gl.Vertex(-1.0f, 1.0f, 0.0f);      // Top Right Of The Quad (Top)
                        gl.Vertex(1.0f, 1.0f, 0.0f);      // Top Left Of The Quad (Top)
                        gl.Vertex(1.0f, -1.0f, 0.0f);      // Bottom Left Of The Quad (Top)
                        gl.Vertex(-1.0f, -1.0f, 0.0f);      // Bottom Right Of The Quad (Top)


                        gl.End();            // Done Drawing The Q

                        gl.Flush();  
                }
 

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