C语言制作贪吃蛇小游戏
本文实例为大家分享了C语言制作贪吃蛇小游戏的具体代码,供大家参考,具体内容如下
直接上代码
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <coNIO.h>
#include <time.h>
#include <windows.h>
//MAXWIDTH、MAXHEIGHT、INITLEN 以字符记
#define MAXWIDTH (30)
#define MAXHEIGHT MAXWIDTH
#define INITLEN (3) //贪吃蛇的初始长度
//程序中用到的各种字符,以及它们的颜色和类型(以数字表示)
struct{
char *ch;
int color;
char type;
}
charBorder = {"□", 4, 1}, //边框
charBg = {"■", 2, 2}, //背景
charSnake = {"★", 0xe, 3}, //贪吃蛇节点
charFood = {"●", 0xc, 4}; //食物
//用一个结构体数组保存地图中的各个点
struct{
char type;
int index;
}globalMap[MAXWIDTH][MAXHEIGHT];
//贪吃蛇有效活动范围地图的索引
struct{
int x;
int y;
} snakeMap[ (MAXWIDTH-2)*(MAXHEIGHT-2) ], scoresPostion;
int scores = 0; //得分
int snakeMapLen = (MAXWIDTH-2)*(MAXHEIGHT-2);
int headerIndex, tailIndex; //蛇头蛇尾对应的snakeMap中的索引(下标)
HANDLE hStdin; //控制台句柄
// 设置光标位置,x为行,y为列
void setPosition(int x, int y){
COORD coord;
coord.X = 2*y;
coord.Y = x;
SetConsoleCursorPosition(hStdin, coord);
}
// 设置颜色
void setColor(int color){
SetConsoleTextAttribute(hStdin, color);
}
//创建食物
void createFood(){
int index, rang, x, y;
//产生随机数,确定 snakeMap 数组的索引
srand((unsigned)time(NULL));
if(tailIndex<headerIndex){
rang = headerIndex-tailIndex-1;
index = rand()%rang + tailIndex + 1;
}else{
rang = snakeMapLen - (tailIndex - headerIndex+1);
index = rand()%rang;
if(index>=headerIndex){
index += (tailIndex-headerIndex+1);
}
}
x = snakeMap[index].x;
y = snakeMap[index].y;
setPosition(x, y);
setColor(charFood.color);
printf("%s", charFood.ch);
globalMap[x][y].type=charFood.type;
}
//死掉
void die(){
int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAXHEIGHT/2+1;
int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;
setPosition(xCenter, yCenter-5);
setColor(0xC);
printf("You die! Game Over!");
getch();
exit(0);
}
// 蛇移动
void move(char direction){
int newHeaderX, newHeaderY; //新蛇头的坐标
int newHeaderPreIndex; //新蛇头坐标以前对应的索引
int newHeaderPreX, newHeaderPreY; //新蛇头的索引以前对应的坐标
int newHeaderPreType; //新蛇头以前的类型
int oldTailX, oldTailY; //老蛇尾坐标
// -----------------------------------------------
//新蛇头的坐标
switch(direction){
case 'w':
newHeaderX = snakeMap[headerIndex].x-1;
newHeaderY = snakeMap[headerIndex].y;
break;
case 's':
newHeaderX = snakeMap[headerIndex].x+1;
newHeaderY = snakeMap[headerIndex].y;
break;
case 'a':
newHeaderX = snakeMap[headerIndex].x;
newHeaderY = snakeMap[headerIndex].y-1;
break;
case 'd':
newHeaderX = snakeMap[headerIndex].x;
newHeaderY = snakeMap[headerIndex].y+1;
break;
}
//新蛇头的索引
headerIndex = headerIndex==0 ? snakeMapLen-1 : headerIndex-1;
// -----------------------------------------------
//新蛇头坐标以前对应的索引
newHeaderPreIndex = globalMap[newHeaderX][newHeaderY].index;
//新蛇头的索引以前对应的坐标
newHeaderPreX = snakeMap[headerIndex].x;
newHeaderPreY = snakeMap[headerIndex].y;
//双向绑定新蛇头索引与坐标的对应关系
snakeMap[headerIndex].x = newHeaderX;
snakeMap[headerIndex].y = newHeaderY;
globalMap[newHeaderX][newHeaderY].index = headerIndex;
//双向绑定以前的索引与坐标的对应关系
snakeMap[newHeaderPreIndex].x = newHeaderPreX;
snakeMap[newHeaderPreIndex].y = newHeaderPreY;
globalMap[newHeaderPreX][newHeaderPreY].index = newHeaderPreIndex;
//新蛇头以前的类型
newHeaderPreType = globalMap[newHeaderX][newHeaderY].type;
//设置新蛇头类型
globalMap[newHeaderX][newHeaderY].type = charSnake.type;
// 判断是否出界或撞到自己
if(newHeaderPreType==charBorder.type || newHeaderPreType==charSnake.type ){
die();
}
//输出新蛇头
setPosition(newHeaderX, newHeaderY);
setColor(charSnake.color);
printf("%s", charSnake.ch);
//判断是否吃到食物
if(newHeaderPreType==charFood.type){ //吃到食物
createFood();
//更改分数
setPosition(scoresPostion.x, scoresPostion.y);
printf("%d", ++scores);
}else{
//老蛇尾坐标
oldTailX = snakeMap[tailIndex].x;
oldTailY = snakeMap[tailIndex].y;
//删除蛇尾
setPosition(oldTailX, oldTailY);
setColor(charBg.color);
printf("%s", charBg.ch);
globalMap[oldTailX][oldTailY].type = charBg.type;
tailIndex = (tailIndex==0) ? snakeMapLen-1 : tailIndex-1;
}
}
//下次移动的方向
char nextDirection(char ch, char directionOld){
int sum = ch+directionOld;
ch = tolower(ch);
if( (ch=='w' || ch=='a' || ch=='s' || ch=='d') && sum!=197 && sum!=234 ){
return ch;
}else{
return directionOld;
}
}
//暂停
char pause(){
return getch();
}
// 初始化
void init(){
// 设置相关变量
int x, y, i, index;
int xCenter = MAXHEIGHT%2==0 ? MAXHEIGHT/2 : MAXHEIGHT/2+1;
int yCenter = MAXWIDTH%2==0 ? MAXWIDTH/2 : MAXWIDTH/2+1;
CONSOLE_CURSOR_INFO cci; //控制台光标信息
//判断相关设置是否合理
if(MAXWIDTH<16){
printf("'MAXWIDTH' is too small!");
getch();
exit(0);
}
//设置窗口大小
system("mode con: cols=96 lines=32");
//隐藏光标
hStdin = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleCursorInfo(hStdin, &cci);
cci.bVisible = 0;
SetConsoleCursorInfo(hStdin, &cci);
//打印背景
for(x=0; x<MAXHEIGHT; x++){
for(y=0; y<MAXWIDTH; y++){
if(y==0 || y==MAXWIDTH-1 || x==0 || x==MAXHEIGHT-1){
globalMap[x][y].type = charBorder.type;
setColor(charBorder.color);
printf("%s", charBorder.ch);
}else{
index = (x-1)*(MAXWIDTH-2)+(y-1);
snakeMap[index].x= x;
snakeMap[index].y= y;
globalMap[x][y].type = charBg.type;
globalMap[x][y].index = index;
setColor(charBg.color);
printf("%s", charBg.ch);
}
}
printf("\n");
}
//初始化贪吃蛇
globalMap[xCenter][yCenter-1].type = globalMap[xCenter][yCenter].type = globalMap[xCenter][yCenter+1].type = charSnake.type;
headerIndex = (xCenter-1)*(MAXWIDTH-2)+(yCenter-1) - 1;
tailIndex = headerIndex+2;
setPosition(xCenter, yCenter-1);
setColor(charSnake.color);
for(y = yCenter-1; y<=yCenter+1; y++){
printf("%s", charSnake.ch);
}
//生成食物
createFood();
//设置程序信息
setPosition(xCenter-1, MAXWIDTH+2);
printf(" Apples : 0");
setPosition(xCenter, MAXWIDTH+2);
printf(" Author : xiao p");
setPosition(xCenter+1, MAXWIDTH+2);
printf("Copyright : c.biancheng.net");
scoresPostion.x = xCenter-1;
scoresPostion.y = MAXWIDTH+8;
}
int main(){
char charInput, direction = 'a';
init();
charInput = tolower(getch());
direction = nextDirection(charInput, direction);
while(1){
if(kbhit()){
charInput = tolower(getch());
if(charInput == ' '){
charInput = pause();
}
direction = nextDirection(charInput, direction);
}
move(direction);
Sleep(500);
}
getch();
return 0;
}
【操作过程】
编译运行后,先按enter键使游戏开始,然后w,s a d 分别控制上下左右移动
【运行展示】
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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