libgdx - 如何在舞台上添加背景图片?
我正在学习 libgdx,但我被困在一个点上..
I am learning libgdx but i am stuck at a point..
我在我的舞台上添加了一个按钮,现在我想在舞台上添加一个图像,以便图像看起来像按钮的背景图像.我的意思是说按钮应该位于图像上.我一直在寻找教程,但无法做到这一点.
I have added a button in my stage , now i want to add a image in the stage so that the image looks as the background image to the button.i mean to say that the button should lie on the image. I have been looking tutorials but not been able to do that.
怎么做?有什么帮助吗?
How can it be done? any help?
推荐答案
您唯一需要做的就是在绘制Button
之前绘制
背景.
有几种可能的方法来做到这一点:
- 您可以将背景作为 Image
(Actor
的子类)添加到 Stage
并使用 z-index
确保它被绘制为背景.
- 您可以获取 Stage
的 SpriteBatch
(stage.getBatch()
) 并使用其中一种 draw
方法在调用 stage.draw()
The only thing you need to do is to draw
the background, before drawing the Button
s.
There are a few possible ways to do that:
- You can add the background as an Image
(subclass of Actor
) to the Stage
and use the z-index
to make sure it is drawn as a background.
- You can get the Stage
s SpriteBatch
(stage.getBatch()
) and use one of its draw
methods to draw the background, before calling stage.draw()
您也可以使用另一个 SpriteBatch
,但我不推荐它,因为它是一个非常重"的对象,在这种情况下它不是必需的.
我猜,在调用 stage.draw()
之前,你需要调用 spritebatch.end()
,因为你习惯于 的
背景.SpriteBatch
绘制
You could also use another SpriteBatch
, but i don't recommend it, as it is a pretty "heavy" object and it is just not neccessaty in this case.
I guess, before calling stage.draw()
you need to call spritebatch.end()
, for the SpriteBatch
you used to draw
the background.
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