加载 TextureAtlas 的状态
我在基于 LibGdx 的游戏中使用 TextureAtlas.随着 Atlas 大小的增加,加载时间也会增加,因此在显示我在游戏中设置的动画时会出现延迟.
I am using the TextureAtlas in my LibGdx based game. As the size of the Atlas increases the loading time increases hence there is a delay in showing the animations that I have setup in the game.
因此,我希望获得我的 TextureAtlas 加载过程的状态.1.无论如何要获得状态?2. 有听众吗?
Hence I wish to get the status of the loading process of my TextureAtlas. 1. Anyway to get the status ? 2. Any Listener ?
推荐答案
可以举个例子,用这个方法加载的asset,yourAssetManage.getLoadedAssets()
这个方法返回一个int
表示加载资产的数量
You can take for example, asset that have been loaded with this method, yourAssetManage.getLoadedAssets ()
this method return an int
indicating the number of loaded assets
Gdx.app.log("asset loaded :", ""+yourAssetManger.getLoadedAssets());
if (yourAssetManger.update()) {
if (Gdx.input.isTouched()) {
yourGame.setScreen(new yourScreen());
}
}
or isLoaded(String fileName);http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/assets/AssetManager.html#isLoaded-java.lang.String-
or isLoaded(String fileName); http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/assets/AssetManager.html#isLoaded-java.lang.String-
yourAssetManage.isLoaded("fileNameOfYourAsset");
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