使用 Libgdx 的圆和多边形碰撞
Libgdx 中有没有办法验证多边形和圆之间的碰撞?
Is there a way in Libgdx to verify a collision between a Polygon and a Circle?
我看到了 Intersector
类,但只发现了 Circle 和 Rectangle 的碰撞测试.其他多边形呢?
I saw the Intersector
class but only found collision test for Circle and Rectangle. What about any other Polygon?
如果我需要手动完成,使用 Libgdx 的最佳方法是什么?
If I need to do it manually, what's the best way to do that using Libgdx?
推荐答案
所以,我设法在 Circle 和 Polygon 之间创建了一个碰撞测试方法.至少,它对我有用.
So, I managed to create a collision test method between a Circle and a Polygon. At least, it works for me.
代码如下:
public boolean overlaps(Polygon polygon, Circle circle) {
float []vertices=polygon.getTransformedVertices();
Vector2 center=new Vector2(circle.x, circle.y);
float squareRadius=circle.radius*circle.radius;
for (int i=0;i<vertices.length;i+=2){
if (i==0){
if (Intersector.intersectSegmentCircle(new Vector2(vertices[vertices.length-2], vertices[vertices.length-1]), new Vector2(vertices[i], vertices[i+1]), center, squareRadius))
return true;
} else {
if (Intersector.intersectSegmentCircle(new Vector2(vertices[i-2], vertices[i-1]), new Vector2(vertices[i], vertices[i+1]), center, squareRadius))
return true;
}
}
return false;
}
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