Android发布高分辨率图像内存不足
各位开发者好.
我正忙着让 Android 从应用上传图片.
我也让它工作了(代码如下).
但是当我发送大图像(10 兆像素)时,我的应用程序因内存不足异常而崩溃.
一个解决方案是使用压缩,但如果我想发送完整尺寸的图像怎么办?
我想也许有流的东西,但我不熟悉流.也许 urlconnection 可能会有所帮助,但我真的不知道.
I'm busy for android to upload images from a app.
I also got it working (code will follow below).
But when i send large images (10 megapixels) my app crashes with an out-of-memory exception.
A solution for this is to use compression but what if i want to send the full size image?
I think perhaps something with a stream but i'm not familair with streams. Perhaps urlconnection might help to but i really have no idea.
我将文件名命名为 File[0 to 9999].jpg带有图像日期的 post 值称为 Filedata我为 post 值 dropboxid 提供了一个 UID
I give the filename the name File[0 to 9999].jpg The post value with the image date is called Filedata I give a UID for the post value dropboxid
下面的代码有效,但我很想解决阻止我发送高分辨率图像的问题.
The code below works but i would love to solve my problem that prevents me from sending high res images.
亲切的问候
try
{
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bitmap.compress(CompressFormat.JPEG, 100, bos);
byte[] data = bos.toByteArray();
HttpPost postRequest = new HttpPost(URL_SEND);
ByteArrayBody bab = new ByteArrayBody(data, "File" + pad(random.nextInt(9999) + 1) + ".jpg");
MultipartEntity reqEntity = new multipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE);
reqEntity.addPart("Filedata", bab);
reqEntity.addPart("dropboxId", new StringBody(URLEncoder.encode(uid)));
postRequest.setEntity(reqEntity);
HttpResponse response = httpClient.execute(postRequest);
BufferedReader reader = new BufferedReader(new InputStreamReader(response.getEntity().getContent(), "UTF-8"));
String sResponse;
StringBuilder s = new StringBuilder();
while((sResponse = reader.readLine()) != null)
{
s = s.append(sResponse);
}
if(d) Log.i(E, "Send response:
" + s);
}
catch (Exception e)
{
if(d) Log.e(E, "Error while sending: " + e.getMessage());
return ERROR;
}
推荐答案
当使用 ByteArrayOutputStream
然后调用 #toByteArray()
你已经有效地加倍 JPEG 正在使用的内存量.ByteArrayOutputStream
使用编码的 JPEG 保存一个内部数组,当您调用 #toByteArray()
时,它会分配一个 new 数组 &从内部缓冲区复制数据.
When using ByteArrayOutputStream
and then calling #toByteArray()
you've effectively doubled the amount of memory the JPEG is using. ByteArrayOutputStream
keeps an internal array with the encoded JPEG and when you call #toByteArray()
it allocates a new array & copies the data from the internal buffer.
考虑将大型位图编码为临时文件 &使用 FileOutputStream
和 FileInputStream
对图像进行编码和发送.
Consider encoding large bitmaps to a temporary file & using FileOutputStream
and FileInputStream
to encode and send the image.
如果没有上传" - 你的应用程序很好"地存活了我假设的内存中的巨大位图?
Without "uploading" - your app survives "nicely" with the just the huge bitmap in memory I assume?
FileBody
File img = new File(this is where you put the path of your image)
ContentBody cb = new FileBody(img, "File" + pad(random.nextInt(9999) + 1) + ".jpg", "image/jpg", null);
MultipartEntity reqEntity = new multipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE);
reqEntity.addPart("Filedata", cb);
reqEntity.addPart("dropboxId", new StringBody(URLEncoder.encode(uid)));
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