QQuickFrameBufferObject导致PySide2崩溃
问题描述
我正在尝试创建一个简单的QQuickFrameBufferObject
,以便在Qt Quick中渲染一些自定义OpenGL纹理。所以我决定用PySide2来测试它。下面是一个简单的实现:
from PySide2.QtQuick import QQuickFramebufferObject
from PySide2.QtGui import QOpenGLFramebufferObjectFormat, QOpenGLFramebufferObject
from PySide2.QtCore import QSize, Qt
class FboRenderer(QQuickFramebufferObject.Renderer):
def __init__(self, parent=None):
super().__init__(parent)
print("Creating renderer")
def createFrameBufferObject(self, size):
format = QOpenGLFramebufferObjectFormat()
format.setAttachment(QOpenGLFramebufferObject.Depth)
return QOpenGLFramebufferObject(size, format)
def synchronize(self, item):
print("Synchronizing")
def render(self):
print("Rendering")
class OpenGLCanvas(QQuickFramebufferObject):
def __init__(self, parent=None):
super().__init__(parent)
def createRenderer(self):
return FboRenderer()
然后要在我使用的QML中使用它:
qmlRegisterType(OpenGLCanvas,"OpenGLCanvas", 1, 0, "OpenGLCanvas")
import QtQuick 2.12
import QtQuick.Window 2.12
import OpenGLCanvas 1.0
Window{
id: win
visible: true
OpenGLCanvas{
anchors.fill: parent
}
}
现在应用程序运行并显示"正在创建渲染器",但几秒钟后就崩溃了。
解决方案
问题是FboRenderer()
是将立即销毁的局部变量,因此它还会销毁C++对象,从而导致分段错误,因为访问了未保留的内存。
另一方面,createFrameBufferObject
中有一个拼写错误,因为它必须是createFramebufferObject
,这也显示了一个与初始错误类似的错误,因此解决方案也是类似的。
class FboRenderer(QQuickFramebufferObject.Renderer):
def __init__(self):
super().__init__()
print("Creating renderer")
self._fbos = []
def createFramebufferObject(self, size):
fmt = QOpenGLFramebufferObjectFormat()
fmt.setAttachment(QOpenGLFramebufferObject.Depth)
fbo = QOpenGLFramebufferObject(size, fmt)
self._fbos.append(fbo)
return fbo
def synchronize(self, item):
print("Synchronizing")
def render(self):
print("Rendering")
class OpenGLCanvas(QQuickFramebufferObject):
def __init__(self, parent=None):
super().__init__(parent)
self._renderer = None
def createRenderer(self):
if self._renderer is None:
self.renderer = FboRenderer()
return self.renderer
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