html5-canvas 在线移动对象
我想在斜线上移动一个对象.我已经给出了我的代码.在我的第三个 div 的代码中,当我移动滑块时,我在这条线上画了一条斜线,我想移动一个对象.我在我的第一个 div 中做类似的事情.我在曲线上移动物体的地方.我正在寻找一些函数,我将在其中提供点并且对象将跟随这些点.这是我的代码.此代码仅适用于 chrome,因为我试图将其仅用于 safari 和 chrome 浏览器.
I want to move a object on a slanting line. I have given my code. In my code in my 3rd div as I move the slider I am drawing a slanting line on this line I want to move an object. Similar thing I am doing in my 1st div. Where I am moving an object on curve. I am looking for some function in which I will provide the points and the object will follow the points. Here is my code. This code works only in chrome as I am trying to make this only for safari and chrome browsers.
<!DOCTYPE HTML>
<html>
<head>
<style type="text/css">
.wrapper {
margin: 0 auto;
width: 1000px;
}
.canHdr {
float: left;
width: 450px;
height: 400px;
border: 1px solid red;
}
</style>
</head>
<body>
<form>
<!-- wrapper -->
<div class="wrapper">
<!-- canHdr -->
<div id="canHdr" class="canHdr" >
<p>
This is my 1st div with bezier curve the curve is getting drawn as slider moves and also a ball in moving on that .
</p>
<div class="canOuterHdr" >
<canvas id="myCanvas1" width="300" height="195" style="position: relative;">
[No canvas support]
</canvas>
</div>
<div id="slider1" class="newBg">
<input id="slide1" type="range" min="0" max="100" step="1" value="0" onchange="counterSlider('slide1');" />
</div>
</div>
<!--/ canHdr -->
<!-- canHdr2 -->
<div id="canHdr2" class="canHdr" >
<p>
This is my 2nd div
</p>
<div class="canOuterHdr" >
<canvas id="myCanvas2" width="300" height="195" style="position: relative;">
[No canvas support]
</canvas>
</div>
<div id="slider2" class="newBg">
<input id="slide2" type="range" min="0" max="100" step="1" value="0" onchange="counterSlider('slide2');" />
</div>
</div>
<!-- canHdr2 -->
<!-- canHdr3 -->
<div id="canHdr3" class="canHdr" >
<p>
This is my 3rd div with slanting line. I want to move a ball on this line when I move the slider. So as the line increases ball will also move on the line.
</p>
<div class="canOuterHdr" >
<canvas id="myCanvas3" width="300" height="195" style="position: relative;">
[No canvas support]
</canvas>
</div>
<div id="slider3" class="newBg">
<input id="slide3" type="range" min="0" max="100" step="1" value="0" onchange=" drawSlopeCurve2('slide3','100'); " />
</div>
</div>
<!--/ canHdr3 -->
<!-- canHdr4 -->
<div id="canHdr4" class="canHdr" >
<p>
This is my 4th div with slanting line. I want to move a ball on this line when I move the slider. So as the line increases ball will also move on the line.
</p>
<div class="canOuterHdr" >
<canvas id="myCanvas4" width="300" height="195" style="position: relative;">
[No canvas support]
</canvas>
</div>
<div id="slider4" class="newBg">
<input id="slide4" type="range" min="0" max="100" step="1" value="0" onchange=" drawSlopeCurve1('slide4','100'); " />
</div>
</div>
<!--/ canHdr4 -->
</div>
<!-- /wrapper -->
<script type="text/javascript">
function counterSlider(sID) {
var slideVal = document.getElementById(sID).value;
/*if (maxValue ==100){
slideVal=slideVal/100;
}*/
slideVal = slideVal / 100;
var position = slideVal;
var startPt = {
x : 18.8,
y : 45
};
var controlPt = {
x : 28,
y : 160
};
var endPt = {
x : 228,
y : 165
};
var startPt2 = {
x : 20,
y : 75
};
var controlPt2 = {
x : 28,
y : 160
};
var endPt2 = {
x : 228,
y : 165
};
if (slideVal == 0) {
erase('myCanvas2');
erase('myCanvas3');
erase('myCanvas4');
//newSprite('myCanvas1b', 18.8, 45);
drawBezier2('myCanvas1', new Array({
x : 18.8,
y : 45
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawBezier2('myCanvas2', new Array({
x : 20,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
} else if (slideVal > 0 && slideVal <= 34) {
erase('myCanvas1');
//erase('myCanvas1b');
erase('myCanvas2');
erase('myCanvas3');
erase('myCanvas4');
drawBezier2('myCanvas1', new Array({
x : 18.8,
y : 45
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawBezier2('myCanvas2', new Array({
x : 20,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);
} else if (slideVal > 34 && slideVal <= 67) {
erase('myCanvas1');
erase('myCanvas2');
erase('myCanvas3');
erase('myCanvas4');
drawBezier2('myCanvas1', new Array({
x : 18.8,
y : 45
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawBezier2('myCanvas2', new Array({
x : 20,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);
} else if (slideVal > 67 && slideVal <= 100) {
erase('myCanvas1');
erase('myCanvas2');
erase('myCanvas3');
erase('myCanvas4');
drawBezier2('myCanvas1', new Array({
x : 18.8,
y : 45
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawBezier2('myCanvas2', new Array({
x : 20,
y : 75
}, {
x : 28,
y : 160
}, {
x : 228,
y : 165
}), slideVal);
drawNextPoint('myCanvas1', startPt, controlPt, endPt, position);
drawNextPoint('myCanvas2', startPt2, controlPt2, endPt2, position);
}
}
function erase(canvasId) {
var canvas = document.getElementById(canvasId);
var context = canvas.getContext("2d");
context.beginPath();
context.clearRect(0, 0, canvas.width, canvas.height);
canvas.width = canvas.width;
}
/**********for backgroundImage********************/
function _getQBezierValue(t, p1, p2, p3) {
var iT = 1 - t;
return iT * iT * p1 + 2 * iT * t * p2 + t * t * p3;
}
function getQuadraticCurvePoint(startX, startY, cpX, cpY, endX, endY, position) {
return {
x : _getQBezierValue(position, startX, cpX, endX),
y : _getQBezierValue(position, startY, cpY, endY)
};
}
function drawNextPoint(canId, startPt, controlPt, endPt, position) {
var pt = getQuadraticCurvePoint(startPt.x, startPt.y, controlPt.x, controlPt.y, endPt.x, endPt.y, position);
position = (position + 0.006) % 1.0;
var canvas = document.getElementById(canId);
var ctx = canvas.getContext('2d');
//ctx.globalCompositeOperation = 'source-atop';
//ctx.globalCompositeOperation = "destination-over";
ctx.beginPath();
ctx.fillStyle = "#0077c1";
ctx.arc(pt.x, pt.y, 6, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
}
function newSprite(canId, mvx, mvy) {
var canvas = document.getElementById(canId);
var ctx = canvas.getContext('2d');
ctx.globalCompositeOperation = 'source-atop';
//ctx.globalCompositeOperation = "destination-over";
ctx.beginPath();
ctx.fillStyle = "#0077c1";
ctx.arc(mvx, mvy, 6, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
}
function drawBezier2(canId, points, slideVal) {
var canvas = document.getElementById(canId);
var context = canvas.getContext("2d");
//context.globalCompositeOperation = 'source-atop';
//context.strokeStyle = "rgb(113, 113, 213)";
context.strokeStyle = "#000";
context.lineWidth = 0.6;
context.beginPath();
// Label end points
//context.fillStyle = "rgb(0, 0, 0)";
// Draw spline segemnts
context.moveTo(points[0].x, points[0].y);
for (var t = 0; t <= slideVal; t += 0.1) {
context.lineTo(Math.pow(1 - t, 2) * points[0].x + 2 * (1 - t) * t * points[1].x + Math.pow(t, 2) * points[2].x, Math.pow(1 - t, 2) * points[0].y + 2 * (1 - t) * t * points[1].y + Math.pow(t, 2) * points[2].y);
}
// Stroke path
context.stroke();
}
function drawSlopeCurve1(sID, maxValue) {
// erase('canvasTwo');
var canId = 'myCanvas4';
var slideVal = parseInt(document.getElementById(sID).value);
var canvas = document.getElementById(canId);
var context = canvas.getContext('2d');
canvas.width = canvas.width;
//line end points
x1 = 16;
y1 = 170;
x2 = 200;
y2 = 80;
//get slope (rise over run)
var m = (y2 - y1) / (x2 - x1);
//get y-intercept
var b = y1 - (m * x1);
//get distance between the two points
var distance = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
//get new x and y values
var x = x1 + parseInt(distance / maxValue * slideVal);
var y = parseInt(m * x + b);
context.beginPath();
context.moveTo(x1, y1);
context.lineTo(x, y);
context.lineWidth = 0.6;
context.stroke();
}
function drawSlopeCurve2(sID, maxValue) {
// erase('canvasTwo');
var canId = 'myCanvas3';
var slideVal = parseInt(document.getElementById(sID).value);
var canvas = document.getElementById(canId);
var context = canvas.getContext('2d');
canvas.width = canvas.width;
//line end points
x1 = 16;
y1 = 170;
x2 = 160;
y2 = 72;
//get slope (rise over run)
var m = (y2 - y1) / (x2 - x1);
//get y-intercept
var b = y1 - (m * x1);
//get distance between the two points
var distance = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
//get new x and y values
var x = x1 + parseInt(distance / maxValue * slideVal);
var y = parseInt(m * x + b);
context.beginPath();
context.moveTo(x1, y1);
context.lineTo(x, y);
context.lineWidth = 0.6;
context.stroke();
}
</script>
</form>
</body>
</html>
提前致谢.我的 jsfiddle 链接:http://jsfiddle.net/g7hWD/1/
Thanks in Advance. my jsfiddle link: http://jsfiddle.net/g7hWD/1/
推荐答案
需要在函数drawSlopeCurve1()
和drawSlopeCurve2()
.最简单的方法是先修复函数 newSprite()
然后使用它(避免一遍又一遍地复制相同的代码块).
You need to add the drawing code at the very end of functions drawSlopeCurve1()
and drawSlopeCurve2()
. The simplest way is to fix function newSprite()
first and then use it (to avoid copying identical code-blocks over and over).
在函数newSprite()
中:
// Change that:
ctx.globalCompositeOperation = 'source-atop';
// To this:
ctx.globalCompositeOperation = "source-over";
(有关 globalCompositeOperation
的更多详细信息,请参阅 这里.)
(For more details on globalCompositeOperation
see here.)
函数结束时drawSlopeCurve1/2()
:
// Append this:
newSprite(canId, x, y);
另请参阅此修改后的演示.
See, also, this modified demo.
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