如何在 HTML5(或 Fabric.js)中制作屋顶文字效果和山谷文字效果

2022-01-17 00:00:00 canvas html html5-canvas fabricjs

我正在使用以下代码:

<script type='text/javascript'>//<![CDATA[ 
window.onload=function(){
/// (c) Ken Fyrstenberg Nilsen, Abidas Software .com
/// License: CC-Attribute

var ctx = demo.getContext('2d'),
    font = '64px impact',
    w = demo.width,
    h = demo.height,
    curve,
    offsetY,
    bottom,
    textHeight,
    angleSteps = 255/h,
    i = h,
    y,
    os = document.createElement('canvas'),
    octx = os.getContext('2d');

os.width = w;
os.height = h;
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';

function renderBridgeText() {
    curve = parseInt(iCurve.value, 10);
    offsetY = parseInt(iOffset.value, 10);
    textHeight = parseInt(iHeight.value, 10);
    bottom = parseInt(iBottom.value, 10);

    vCurve.innerHTML = curve;
    vOffset.innerHTML = offsetY;
    vHeight.innerHTML = textHeight;
    vBottom.innerHTML = bottom;

    octx.clearRect(0, 0, w, h);
    ctx.clearRect(0, 0, w, h);

    octx.fillText(iText.value, w * 0.5, 0);

    /// slide and dice
    i = w;
    while (i--) {
        y = bottom + curve * Math.sin(i / angleSteps * Math.PI /160);
        ctx.drawImage(os, i, offsetY, 1, textHeight,i,offsetY, 1, y);
    }
}
iCurve.onchange = iOffset.onchange = iHeight.onchange = iBottom.onchange = iText.onkeyup = renderBridgeText;
renderBridgeText()
}//]]>  
</script>
</head>
<body>
  <canvas id=demo width=600 height=300></canvas>
<br>
    <span>Curve:</span>
<input id="iCurve" type="range" min=0 max=200 value=110>
<span id="vCurve">110</span>
    <br><span>OffsetY:</span>
<input id="iOffset" type="range" min=0 max=100 value=4>
<span id="vOffset">0</span>
    <br><span>Text height:</span>
<input id="iHeight" type="range" min=0 max=200 value=64>
<span id="vHeight">64</span>
    <br><span>Bottom:</span>
<input id="iBottom" type="range" min=0 max=200 value=200>
<span id="vBottom">200</span>
<br><span>Text:</span>
<input id="iText" type="text" value="BRIDGE TEXT">
</body>

我需要像下图这样的文字效果,我做了很多尝试,但我做不到.

I need the text effect like below images,I have tried a lot to make this but i cannot.

谁能帮帮我?

我们还可以使用带有上下文的 fabric.js 中的活动对象吗?

Also can we use active object from fabric.js with context?

推荐答案

这是原始代码的修改版本(提供的代码与我的原始代码相比已更改值..-))可以产生所有这些形状只需使用参数即可:

Here is a modified version of the original code (the provided code in question has changed values compared to my original code.. .-) ) which can produce all these shapes just by playing around with the parameters:

屋顶不是超级好,但我会把它留给你来添加缩放支持,因为这只是一个例子.

The roof is not super but I'll leave it to you to add scaling support as this is meant as an example.

在线演示

初始化:

var ctx = demo.getContext('2d'), /// context
    font = '64px impact',        /// font
    w = demo.width,              /// cache canvas width and height
    h = demo.height,
    curve,                       /// radius
    offsetY,                     /// offset for text
    bottom,                      /// bottom of text
    textHeight,                  /// text height (region of text)
    isTri = false,               /// is triangle shaped (roof)
    dltY,                        /// delta for triangle
    angleSteps = 180 / w,        /// angle steps for curved text
    i = w,                       /// "x" backwards
    y,                           /// top of text

    /// offscreen canvas that holds original text
    os = document.createElement('canvas'),
    octx = os.getContext('2d');

os.width = w;
os.height = h;

/// set font on off-screen canvas where we draw it
octx.font = font;
octx.textBaseline = 'top';
octx.textAlign = 'center';

主要功能:

/// render
function renderBridgeText() {

    /// demo stuff snipped (see link)

    /// clear canvases    
    octx.clearRect(0, 0, w, h);
    ctx.clearRect(0, 0, w, h);

    /// draw text (text may change)
    octx.fillText(iText.value.toUpperCase(), w * 0.5, 0);

    /// slide and dice
    dltY = curve / textHeight;  /// calculate delta for roof/triangle
    y = 0;                      /// reset y in case we do roof
    i = w;                      /// init "x"

    while (i--) {

        if (isTri) {
            /// bounce delta value mid-way for triangle
            y += dltY;
            if (i === (w * 0.5)|0) dltY = -dltY;

        } else {
            /// calc length based on radius+angle for curve
            y = bottom - curve * Math.sin(i * angleSteps * Math.PI / 180);
        }

        /// draw a slice
        ctx.drawImage(os, i, 0, 1, textHeight,
                          i, h * 0.5 - offsetY / textHeight * y, 1, y);
    }
}

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