电子游戏与面具的碰撞
问题描述
我做了一个推杆-推杆游戏,现在我想添加一个斜墙类型。正因为如此,我需要使用遮罩来进行碰撞(到目前为止,我只使用了RECT)。我花了几个小时学习面具,并试图弄清楚为什么我的代码不能工作。没有错误,只是没有检测到冲突。
我已经将我的代码简化为小得多的代码,以此作为我有效测试它的一种方式。从我所看到的一切来看,这似乎应该奏效,但事实并非如此。这就是:
import pygame
# Pygame init stuff
pygame.init()
wind_width = 1200
wind_height = 700
gameDisplay = pygame.display.set_mode((wind_width, wind_height))
pygame.display.set_caption("Mini Golf!")
pygame.display.update()
gameExit = False
clock = pygame.time.Clock()
# Class setups
class Ball:
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load("sball.png")
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
def render(self):
self.rect.topleft = (self.x, self.y)
gameDisplay.blit(self.image, self.rect)
class Slant:
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load("posslant.png")
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
def render(self):
self.rect.topleft = (self.x, self.y)
gameDisplay.blit(self.image, self.rect)
# Creating objects
ball = Ball(250, 250)
slant = Slant(270, 250)
# Game loop
gameExit = False
while not(gameExit):
# Moves ball
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
ball.y -= 1
elif event.key == pygame.K_DOWN:
ball.y += 1
elif event.key == pygame.K_LEFT:
ball.x -= 1
elif event.key == pygame.K_RIGHT:
ball.x += 1
# Collision detection
offset_x, offset_y = (slant.rect.x - ball.rect.x), (slant.rect.y - ball.rect.y)
if slant.mask.overlap(ball.mask, (offset_x, offset_y)):
print("hit")
# Draws everything
gameDisplay.fill((0, 0, 0))
ball.render()
slant.render()
pygame.display.update()
clock.tick(100)
解决方案
方法overlap()
的偏移量参数是othermask
相对于pygame.mask.Mask
对象的相对位置。
因此,从ball
的坐标中减去slant
的坐标即可计算出偏移量:
offset_x, offset_y = (slant.rect.x - ball.rect.x), (slant.rect.y - ball.rect.y)
offset = (ball.rect.x - slant.rect.x), (ball.rect.y - slant.rect.y)
if slant.mask.overlap(ball.mask, offset):
print("hit")
当您创建蒙版图片时,我建议您通过调用.convert_alpha()
:
class Ball:
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load("sball.png")
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image.convert_alpha()) # <---
class Slant:
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load("posslant.png")
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image.image.convert_alpha()) # <---
最小示例: repl.it/@Rabbid76/PyGame-SurfaceMaskIntersect
另请参阅:Mask
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