让Tkinter等待直到按钮被按下
问题描述
我有一个游戏,当一个按钮被创建时,我需要我的程序只显示这个屏幕,直到他们按下‘下一级’,所有这些代码都在一个While循环中,所以在一个控制游戏的大While循环中。.
if game.playerDistance >= game.lowerBound() and game.playerDistance <= game.upperBound():
game.level += 1
showLevelResults(game)
#NextLevelButton
btnNextLevel = Button(root,
#Random Config
command = nextLevel,
)
btnNextLevel.place(x=1003, y=492, anchor=NW, width=247, height=78)
updateMainScreen()
while nextLev == False:
#What Do I put in here to force a wait
else:
.
nextLev = False
def nextLevel():
nextLev = True
.
目前,这会使其处于WHILE循环中,当按下按钮时,我使用的时间没有任何变化。睡眠(1)使其保持等待,并使其打印等待BTN按下,但是这会给控制台带来垃圾邮件,并且当按下按钮时仍不会更改屏幕。
def showGameSurvival():
game = gamemode_normal()
while game.health != 0:
game.next = False
clearScreen()
changeBackground("Survival")
#Placing Labels on the screen for game.....
#... Health
root.update()
lblCountDownLeft = Label(root, bg="White", fg="Green", font=XXLARGE_BUTTON_FONT)
lblCountDownLeft.place(x=169, y=350, anchor=CENTER)
lblCountDownRight = Label(root, bg="White", fg="Green", font=XXLARGE_BUTTON_FONT)
lblCountDownRight.place(x=1111, y=350, anchor=CENTER)
#CountDown
count = 7
while count > 0:
lblCountDownLeft['text'] = count
lblCountDownRight['text'] = count
root.update()
count -= 1
time.sleep(1)
lblCountDownLeft.destroy()
lblCountDownRight.destroy()
root.update()
#Num on left x=169, right, x=1111 y=360
game.measureDistance()
if game.playerDistance >= game.lowerBound() and game.playerDistance <= game.upperBound():
game.level += 1
clearScreen()
changeBackground("Survival")
graphicalDisplay(game)
#NextLevelButton
btnNextLevel = Button(root,
bg= lbBlue,
fg="white",
text="Level" + str(game.level),
font=SMALL_BUTTON_FONT,
activebackground="white",
activeforeground= lbBlue,
command= lambda: nextLevel(game),
bd=0)
btnNextLevel.place(x=1003, y=492, anchor=NW, width=247, height=78)
root.update()
while game.next == False:
print(game.next)
else:
game.health -= 1
if game.allowance > 4:
game.allowance = int(game.allowance*0.9)
#when game is over delete the shit
if game.health == 0:
del game
"下一步"按钮现在调用此函数:def nextLevel(game):
game.next = True
解决方案
让tkinter等待某个事件的最简单方法是调用一个"等待"函数,例如wait_variable、wait_window或wait_visibility。
在您的示例中,您希望等待按钮单击,因此可以使用wait_variable
,然后让按钮设置变量。当您单击该按钮时,将设置变量,并且当设置变量时,将返回对wait_variable
的调用。
例如:
import tkinter as tk
root = tk.Tk()
...
var = tk.IntVar()
button = tk.Button(root, text="Click Me", command=lambda: var.set(1))
button.place(relx=.5, rely=.5, anchor="c")
print("waiting...")
button.wait_variable(var)
print("done waiting.")
注意:您不必使用IntVar
--任何特殊的Tkinter变量都可以。此外,您将其设置为什么并不重要,该方法将一直等到其更改。
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