将调整大小的位图文件设置为 MFC 优化校准
有没有比这更简单的方法,如果这是唯一的方法,这里是否有任何潜在的内存泄漏?
Is there an easier way to do it than this, and if this is the only way, are there any potential memory leaks here?
CImage img1;
int dimx = 100, dimy = 100;
img1.Load(filename);
//filename = path on local system to the bitmap
CDC *screenDC = GetDC();
CDC *pMDC = new CDC;
pMDC->CreateCompatibleDC(screenDC);
CBitmap *pb = new CBitmap;
pb->CreateCompatibleBitmap(screenDC, dimx, dimy);
CBitmap *pob = pMDC->SelectObject(pb);
pMDC->SetStretchBltMode(HALFTONE);
img1.StretchBlt(pMDC->m_hDC,0, 0, dimx, dimy, 0, 0, img1.GetWidth(), img1.GetHeight(), SRCCOPY);
pMDC->SelectObject(pob);
CImage new_image;
new_image.Attach((HBITMAP)(*pb));
//
m_pictureCtrl.SetBitmap(new_image.Detach());
ReleaseDC(screenDC);
推荐答案
我认为不需要 CImage new_image(因为 SetBitmap 需要一个您已经通过 pb 获得的 HBITMAP)并且必须删除 pb 和 pMDC(在分离 HBITMAP 之后),但其余的似乎是正确的.
I see no need for the CImage new_image (as SetBitmap takes a HBITMAP which you already have through pb) and pb and pMDC must be deleted (after detaching the HBITMAP), but for the rest it seems correct.
CImage img1;
int dimx = 100, dimy = 100;
img1.Load(filename);
//filename = path on local system to the bitmap
CDC *screenDC = GetDC();
CDC mDC;
mDC.CreateCompatibleDC(screenDC);
CBitmap b;
b.CreateCompatibleBitmap(screenDC, dimx, dimy);
CBitmap *pob = mDC.SelectObject(&b);
mDC.SetStretchBltMode(HALFTONE);
img1.StretchBlt(mDC.m_hDC, 0, 0, dimx, dimy, 0, 0, img1.GetWidth(), img1.GetHeight(), SRCCOPY);
mDC.SelectObject(pob);
m_pictureCtrl.SetBitmap((HBITMAP)b.Detach());
ReleaseDC(screenDC);
当然,我会将 CImage/CBitmap 的缩放放入一个单独的函数中(使其可重用).
Of course I would put the scaling of the CImage/CBitmap into a separate function (make it reusable).
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