在 STL 映射中,使用 map::insert 比使用 [] 更好吗?
前段时间,我和一位同事讨论了如何在 STL 中插入值 地图.我更喜欢 map[key] = value;
因为它感觉自然且易于阅读,而他更喜欢 map.insert(std::make_pair(key, value))
.
A while ago, I had a discussion with a colleague about how to insert values in STL maps. I preferred map[key] = value;
because it feels natural and is clear to read whereas he preferred map.insert(std::make_pair(key, value))
.
我刚问过他,我们都不记得插入更好的原因,但我确信这不仅仅是风格偏好,而是效率等技术原因.SGI STL 参考 简单地说:严格来说,这个成员函数是不必要的: 它的存在只是为了方便."
I just asked him and neither of us can remember the reason why insert is better, but I am sure it was not just a style preference rather there was a technical reason such as efficiency. The SGI STL reference simply says: "Strictly speaking, this member function is unnecessary: it exists only for convenience."
谁能告诉我这个原因,还是我只是梦想有一个?
Can anybody tell me that reason, or am I just dreaming that there is one?
推荐答案
写的时候
map[key] = value;
无法判断您是替换 key
的value
,还是创建新的key
与 value
.
there's no way to tell if you replaced the value
for key
, or if you created a new key
with value
.
map::insert()
只会创建:
using std::cout; using std::endl;
typedef std::map<int, std::string> MyMap;
MyMap map;
// ...
std::pair<MyMap::iterator, bool> res = map.insert(MyMap::value_type(key,value));
if ( ! res.second ) {
cout << "key " << key << " already exists "
<< " with value " << (res.first)->second << endl;
} else {
cout << "created key " << key << " with value " << value << endl;
}
对于我的大多数应用程序,我通常不在乎我是在创建还是替换,所以我使用更易于阅读的 map[key] = value
.
For most of my apps, I usually don't care if I'm creating or replacing, so I use the easier to read map[key] = value
.
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