为什么在 MSVC 中默认将浮点值(例如 3.14)视为双精度值?
为什么我需要使用 3.14f 而不是 3.14 来禁用所有这些警告?这有一个连贯的原因吗?
Why do I need to put 3.14f instead of 3.14 to disable all those warnings ? Is there a coherent reason reason for this ?
推荐答案
这就是 C++(和 C)标准所决定的.浮点字面量是 double 类型,如果您需要它们是浮点数,可以在它们后面加上 f
.似乎没有任何明确说明的原因,但我猜这是 a) 与 C 的兼容性,以及 b) 精度和存储之间的权衡.
That's what the C++ (and C) standard decided. Floating point literals are of type double, and if you need them to be floats, you suffix them with a f
. There doesn't appear to be any specifically stated reason as to why, but I'd guess it's a) For compatibility with C, and b) A trade-off between precision and storage.
2.13.3 浮动文字 类型浮点字面量是双精度的,除非由后缀明确指定.这后缀 f 和 F 指定 float,后缀 l 和 L 指定 long double.如果缩放值不在范围其类型的可表示值,则程序格式错误.
2.13.3 Floating literals The type of a ?oating literal is double unless explicitly specified by a suffix. The suffixes f and F specify float, the suffixes l and L specify long double. If the scaled value is not in the range of representable values for its type, the program is ill-formed.
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