将映射值复制到 STL 中的向量
目前正在通过 Effective STL 工作.第 5 条建议通常最好使用范围成员函数而不是它们的单个元素对应物.我目前希望将地图中的所有值(即 - 我不需要键)复制到向量中.
Working my way through Effective STL at the moment. Item 5 suggests that it's usually preferable to use range member functions to their single element counterparts. I currently wish to copy all the values in a map (i.e. - I don't need the keys) to a vector.
最干净的方法是什么?
推荐答案
在这里你不能轻易使用范围,因为你从地图中得到的迭代器是指一个 std::pair,你将用来插入迭代器的地方into a vector 指的是存储在 vector 中的类型的对象,它(如果您丢弃密钥)不是一对.
You can't easily use a range here because the iterator you get from a map refers to a std::pair, where the iterators you would use to insert into a vector refers to an object of the type stored in the vector, which is (if you are discarding the key) not a pair.
我真的不认为它比显而易见的更干净:
I really don't think it gets much cleaner than the obvious:
#include <map>
#include <vector>
#include <string>
using namespace std;
int main() {
typedef map <string, int> MapType;
MapType m;
vector <int> v;
// populate map somehow
for( MapType::iterator it = m.begin(); it != m.end(); ++it ) {
v.push_back( it->second );
}
}
如果我要多次使用它,我可能会将其重写为模板函数.类似的东西:
which I would probably re-write as a template function if I was going to use it more than once. Something like:
template <typename M, typename V>
void MapToVec( const M & m, V & v ) {
for( typename M::const_iterator it = m.begin(); it != m.end(); ++it ) {
v.push_back( it->second );
}
}
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