如何比 SetPixel() 更快地从原始 RGB 值数组直接在屏幕上显示像素?

2022-01-06 00:00:00 windows pixel animation c++ bitmap

我喜欢用 C++ 制作动画",例如 MandelBrot Set 缩放器、生命游戏模拟器等,方法是将像素直接逐帧设置到屏幕上.SetPixel() 命令使这变得非常简单,尽管不幸的是它也非常缓慢.如果我想用数组 R 的内容绘制整个屏幕,这是我为每一帧使用的那种设置:

I enjoy making "animations" in c++ such as a MandelBrot Set zoomer, Game of Life simulator etc. by setting pixels directly to the screen frame-by-frame. The SetPixel() command makes this incredibly easy, although unfortunately it's also painfully slow. Here is the sort of set-up I use for each frame, if I wanted to paint the entire screen with the contents of the array R:

#include <windows.h>
using namespace std;
int main()
{
    int xres = 1366;
    int yres = 768;
    char *R = new char [xres*yres*3];

    /*
    R is a char array containing the RGB value of each pixel sequentially
    Arithmetic operations done to each element of R here
    */

    HWND window; HDC dc; window = GetActiveWindow(); dc = GetDC(window);

    for (int j=0 ; j<yres ; j++)
        for (int i=0 ; i<xres ; i++)
            SetPixel(dc,i,j,RGB(R[j*xres+3*i],R[j*xres+3*i+1],R[j*xres+3*i+2]));

    delete [] R;
    return 0;
}

在我的机器上,由于 SetPixel() 被调用超过一百万次的明显原因,这需要将近 5 秒的时间来执行.最好的情况是我可以让它运行速度提高 100 倍并获得流畅的 20fps 动画.

On my machine this takes almost 5 seconds to execute for the obvious reason that SetPixel() is being called over a million times. Best case scenario I could get this to run 100x faster and get a smooth 20fps animation.

我听说以某种方式将 R 转换为位图文件,然后使用 BitBlt 在一个干净的命令中显示帧是要走的路,但我不知道如何为我的设置实现这一点,非常感谢任何帮助.

I hear that converting R into a bitmap file in some way and then using BitBlt to display the frame in one clean command is the way to go, but I have no idea how to implement this for my setup and would greatly appreciate any help.

如果相关,我在 Windows 7 上运行并使用 Code::Blocks 作为我的 IDE.

If it is relevant, I am running on Windows 7 and using Code::Blocks as my IDE.

推荐答案

按照 Remy 的建议,我最终采用了这种显示像素数组的方式(对于需要一些代码的人来说):

Following Remy's advices I ended up with this way of showing pixel array (for guys, who needs some code as an example):

COLORREF *arr = (COLORREF*) calloc(512*512, sizeof(COLORREF));
/* Filling array here */
/* ... */

// Creating temp bitmap
HBITMAP map = CreateBitmap(512 // width. 512 in my case
                           512, // height
                           1, // Color Planes, unfortanutelly don't know what is it actually. Let it be 1
                           8*4, // Size of memory for one pixel in bits (in win32 4 bytes = 4*8 bits)
                           (void*) arr); // pointer to array
// Temp HDC to copy picture
HDC src = CreateCompatibleDC(hdc); // hdc - Device context for window, I've got earlier with GetDC(hWnd) or GetDC(NULL);
SelectObject(src, map); // Inserting picture into our temp HDC
// Copy image from temp HDC to window
BitBlt(hdc, // Destination
       10,  // x and
       10,  // y - upper-left corner of place, where we'd like to copy
       512, // width of the region
       512, // height
       src, // source
       0,   // x and
       0,   // y of upper left corner  of part of the source, from where we'd like to copy
       SRCCOPY); // Defined DWORD to juct copy pixels. Watch more on msdn;

DeleteDC(src); // Deleting temp HDC

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