如何在代码块中使用 graphics.h?

2021-12-30 00:00:00 graphics c++ codeblocks

我最近开始学习 C++ 中的图形.

I have recently started learning graphics in C++.

我在代码块中的程序中尝试了 #include 但它显示错误.然后我从一个站点下载了 graphics.h 标头并粘贴到代码块中的 include 文件夹中,但它显示 graphics.h:No such file or directory.

I tried #include <graphics.h> in my program in codeblocks but it shows error. Then I downloaded graphics.h header from a site and pasted in the include folder in codeblocks, yet it shows graphics.h:No such file or directory.

谁能教我如何在代码块中使用 graphics.h?

Can anyone teach me how to use graphics.h in codeblocks?

推荐答案

  1. 首先从 http://winbgim.codecutter.org/ 下载 WinBGIm.
  2. graphics.hwinbgim.h 文件复制到编译器目录的include 文件夹中
  3. libbgi.a 复制到编译器目录的 lib 文件夹中
  4. 在代码::块中打开设置>>编译器和调试器>>链接器设置单击链接库部分中的添加按钮并浏览并选择libbgi.a 文件
  5. 在右侧(即其他链接器选项)粘贴命令-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
  6. 点击确定
  1. First download WinBGIm from http://winbgim.codecutter.org/ Extract it.
  2. Copy graphics.h and winbgim.h files in include folder of your compiler directory
  3. Copy libbgi.a to lib folder of your compiler directory
  4. In code::blocks open Settings >> Compiler and debugger >>linker settings click Add button in link libraries part and browse and select libbgi.a file
  5. In right part (i.e. other linker options) paste commands -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
  6. Click OK

有关详细信息,请访问此链接.

For detail information follow this link.

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