为什么 C++11 的 lambda 需要“可变"?默认情况下,按值捕获的关键字?
简短示例:
#include <iostream>
int main()
{
int n;
[&](){n = 10;}(); // OK
[=]() mutable {n = 20;}(); // OK
// [=](){n = 10;}(); // Error: a by-value capture cannot be modified in a non-mutable lambda
std::cout << n << "
"; // "10"
}
问题:为什么我们需要 mutable
关键字?它与传统的参数传递到命名函数有很大不同.背后的原理是什么?
The question: Why do we need the mutable
keyword? It's quite different from traditional parameter passing to named functions. What's the rationale behind?
我的印象是,按值捕获的全部意义在于允许用户更改临时值――否则我几乎总是最好使用按引用捕获,不是吗?
I was under the impression that the whole point of capture-by-value is to allow the user to change the temporary -- otherwise I'm almost always better off using capture-by-reference, aren't I?
有什么启示吗?
(顺便说一下,我正在使用 MSVC2010.AFAIK 这应该是标准的)
(I'm using MSVC2010 by the way. AFAIK this should be standard)
推荐答案
它需要 mutable
因为默认情况下,函数对象每次被调用时都应该产生相同的结果.这就是面向对象的函数和有效地使用全局变量的函数之间的区别.
It requires mutable
because by default, a function object should produce the same result every time it's called. This is the difference between an object orientated function and a function using a global variable, effectively.
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