结构体的序列化
假设我有一个结构体,我想使用 winsock 2 通过网络将其成员值发送到另一个系统.我使用的是 C++ 语言.我如何将它转换为 char * 记住结构必须在发送之前序列化,以及如何在另一端将 char * 反序列化为结构?我发现 boost 序列化是对类似问题的建议,但谁能用一个小代码片段来说明序列化和反序列化?
Suppose i have a struct whose member values i want to send over the network to another system using winsock 2. I'm using C++ language. How do i convert it to char * keeping in mind that the struct has to be serialized before sending and also how do i deserialize the char * into struct at the other end? I found boost serialization as a suggestion to similar question but can anyone illustrate with a small code snippet for both serialization and deserialization ?
这个问题可能看起来很基本,但相关帖子的其他答案并没有太大帮助.
This question might seem very basic but the other answers to the related posts did not help much.
推荐答案
以下示例显示了将 struct
序列化为 char
数组并对其进行反序列化的最简单方法.
Following example shows a simplest way to serialize struct
into char
array and de-serialize it.
#include <iostream>
#include <cstring>
#define BUFSIZE 512
#define PACKETSIZE sizeof(MSG)
using namespace std;
typedef struct MSG
{
int type;
int priority;
int sender;
char message[BUFSIZE];
}MSG;
void serialize(MSG* msgPacket, char *data);
void deserialize(char *data, MSG* msgPacket);
void printMsg(MSG* msgPacket);
int main()
{
MSG* newMsg = new MSG;
newMsg->type = 1;
newMsg->priority = 9;
newMsg->sender = 2;
strcpy(newMsg->message, "hello from server");
printMsg(newMsg);
char data[PACKETSIZE];
serialize(newMsg, data);
MSG* temp = new MSG;
deserialize(data, temp);
printMsg(temp);
return 0;
}
void serialize(MSG* msgPacket, char *data)
{
int *q = (int*)data;
*q = msgPacket->type; q++;
*q = msgPacket->priority; q++;
*q = msgPacket->sender; q++;
char *p = (char*)q;
int i = 0;
while (i < BUFSIZE)
{
*p = msgPacket->message[i];
p++;
i++;
}
}
void deserialize(char *data, MSG* msgPacket)
{
int *q = (int*)data;
msgPacket->type = *q; q++;
msgPacket->priority = *q; q++;
msgPacket->sender = *q; q++;
char *p = (char*)q;
int i = 0;
while (i < BUFSIZE)
{
msgPacket->message[i] = *p;
p++;
i++;
}
}
void printMsg(MSG* msgPacket)
{
cout << msgPacket->type << endl;
cout << msgPacket->priority << endl;
cout << msgPacket->sender << endl;
cout << msgPacket->message << endl;
}
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