在为每个执行 a 时从 std::vector 中擦除?
迭代的正确方法是使用迭代器.但是,我认为通过擦除,迭代器无效.
The proper way to iterate is to use iterators. However, I think by erasing, the iterator is invalidated.
基本上我想做的是:
for(iterator it = begin; it != end; ++it)
{
if(it->somecondition() )
{
erase it
}
}
如果没有 v[i] 方法,我怎么能做到这一点?
How could I do this without v[i] method?
谢谢
struct RemoveTimedEvent
{
bool operator()(const AguiTimedEvent& pX, AguiWidgetBase* widget) const
{
return pX.getCaller() == widget;
}
};
void AguiWidgetContainer::clearTimedEvents( AguiWidgetBase* widget )
{
std::vector<AguiTimedEvent>::iterator it = std::remove_if(timedEvents.begin(),
timedEvents.end(), RemoveTimedEvent());
timedEvents.erase(it, timedEvents.end());
}
推荐答案
erase()
返回一个新的迭代器:
erase()
returns a new iterator:
for(iterator it = begin; it != end(container) /* !!! */;)
{
if (it->somecondition())
{
it = vec.erase(it); // Returns the new iterator to continue from.
}
else
{
++it;
}
}
请注意,我们不能再将它与预先计算的结束进行比较,因为我们可能会删除它并因此使其无效.我们每次都必须明确地结束.
Note that we can no longer compare it against a precalculated end, because we may erase it and therefore invalidate it. We must get the end explicitly each time.
更好的方法可能是结合 std::remove_if
和 erase()
.你从 O(N2)(每个元素都会被擦除并随着你的移动而移动)变成 O(N):
A better method might be to combine std::remove_if
and erase()
. You change from being O(N2) (every element gets erased and shifted as you go) to O(N):
iterator it = std::remove_if(begin, end, pred);
vec.erase(it, vec.end());
其中 pred
是您的移除谓词,例如:
Where pred
is your removal predicate, such as:
struct predicate // do choose a better name
{
bool operator()(const T& pX) const // replace T with your type
{
return pX.shouldIBeRemoved();
}
};
iterator it = std::remove_if(begin, end, predicate());
vec.erase(it, vec.end());
在你的情况下,你可以让它变得非常通用:
In your case, you can make it pretty general:
class remove_by_caller
{
public:
remove_by_caller(AguiWidgetBase* pWidget) :
mWidget(pWidget)
{}
// if every thing that has getCaller has a base, use that instead
template <typename T> // for now a template
bool operator()(const T& pX) const
{
return pX.getCaller() == mWidget;
}
private:
AguiWidgetBase* mWidget;
};
std::vector<AguiTimedEvent>::iterator it =
std::remove_if(timedEvents.begin(), timedEvents.end(), remove_by_caller(widget));
timedEvents.erase(it, timedEvents.end());
注意 lambda 的存在是为了简化这个过程,在 Boost 和 C++11 中都是如此.
Note lambda's exist to simplify this process, both in Boost and C++11.
相关文章