如何在OpenGL中截取屏幕截图
如何在 C++ 中截取 OpenGL 窗口的屏幕截图并将其保存到文件中.
How to take a screenshot of an OpenGL window in C++ and save it to file.
我找到了 glReadPixels()
功能,但我不知道接下来要做什么.例如,我可以在哪里设置文件路径?
I found the glReadPixels()
function,
but I don't know what to do next. Where I can set path to a file, for example?
如果不难,请写代码.
推荐答案
这段代码捕获 OpenGL 窗口并导出到 BMP 文件.您必须有 FreeImage 库才能运行它.
This piece of code captures the OpenGL window and export to a BMP file. You must have FreeImage library to run it.
// Make the BYTE array, factor of 3 because it's RBG.
BYTE* pixels = new BYTE[3 * width * height];
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);
// Convert to FreeImage format & save to file
FIBITMAP* image = FreeImage_ConvertFromRawBits(pixels, width, height, 3 * width, 24, 0x0000FF, 0xFF0000, 0x00FF00, false);
FreeImage_Save(FIF_BMP, image, "C:/test.bmp", 0);
// Free resources
FreeImage_Unload(image);
delete [] pixels;
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