C++11:数组的编译时间计算
假设我有一些 constexpr 函数 f:
Suppose I have some constexpr function f:
constexpr int f(int x) { ... }
而且我在编译时知道一些 const int N:
And I have some const int N known at compile time:
要么
#define N ...;
或
const int N = ...;
根据您的回答的需要.
我想要一个 int 数组 X:
I want to have an int array X:
int X[N] = { f(0), f(1), f(2), ..., f(N-1) }
这样函数在编译时被评估,X 中的条目由编译器计算,结果被放置在我的应用程序映像的静态区域中,就像我在我的 X 初始值设定项列表中使用了整数文字一样.
such that the function is evaluated at compile time, and the entries in X are calculated by the compiler and the results are placed in the static area of my application image exactly as if I had used integer literals in my X initializer list.
有什么办法可以写这个吗?(例如模板或宏等)
Is there some way I can write this? (For example with templates or macros and so on)
我最好的:(感谢 Flexo)
#include <iostream>
#include <array>
using namespace std;
constexpr int N = 10;
constexpr int f(int x) { return x*2; }
typedef array<int, N> A;
template<int... i> constexpr A fs() { return A{{ f(i)... }}; }
template<int...> struct S;
template<int... i> struct S<0,i...>
{ static constexpr A gs() { return fs<0,i...>(); } };
template<int i, int... j> struct S<i,j...>
{ static constexpr A gs() { return S<i-1,i,j...>::gs(); } };
constexpr auto X = S<N-1>::gs();
int main()
{
cout << X[3] << endl;
}
推荐答案
有一个纯 C++11(没有 boost,也没有宏)解决这个问题.使用与 this answer 相同的技巧,我们可以构建一个数字序列并将它们解包以调用 f
构造一个 std::array
:
There is a pure C++11 (no boost, no macros too) solution to this problem. Using the same trick as this answer we can build a sequence of numbers and unpack them to call f
to construct a std::array
:
#include <array>
#include <algorithm>
#include <iterator>
#include <iostream>
template<int ...>
struct seq { };
template<int N, int ...S>
struct gens : gens<N-1, N-1, S...> { };
template<int ...S>
struct gens<0, S...> {
typedef seq<S...> type;
};
constexpr int f(int n) {
return n;
}
template <int N>
class array_thinger {
typedef typename gens<N>::type list;
template <int ...S>
static constexpr std::array<int,N> make_arr(seq<S...>) {
return std::array<int,N>{{f(S)...}};
}
public:
static constexpr std::array<int,N> arr = make_arr(list());
};
template <int N>
constexpr std::array<int,N> array_thinger<N>::arr;
int main() {
std::copy(begin(array_thinger<10>::arr), end(array_thinger<10>::arr),
std::ostream_iterator<int>(std::cout, "
"));
}
(使用 g++ 4.7 测试)
(Tested with g++ 4.7)
你可以完全跳过 std::array
多做一点工作,但我认为在这种情况下,只使用 std::array
更干净、更简单.
You could skip std::array
entirely with a bit more work, but I think in this instance it's cleaner and simpler to just use std::array
.
您也可以递归执行此操作:
You can also do this recursively:
#include <array>
#include <functional>
#include <algorithm>
#include <iterator>
#include <iostream>
constexpr int f(int n) {
return n;
}
template <int N, int ...Vals>
constexpr
typename std::enable_if<N==sizeof...(Vals),std::array<int, N>>::type
make() {
return std::array<int,N>{{Vals...}};
}
template <int N, int ...Vals>
constexpr
typename std::enable_if<N!=sizeof...(Vals), std::array<int,N>>::type
make() {
return make<N, Vals..., f(sizeof...(Vals))>();
}
int main() {
const auto arr = make<10>();
std::copy(begin(arr), end(arr), std::ostream_iterator<int>(std::cout, "
"));
}
可以说更简单.
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