围绕另一个点旋转一个点 (2D)
我正在尝试制作一种纸牌散开的纸牌游戏.现在使用具有功能的 Allegro API 来显示它:
I'm trying to make a card game where the cards fan out. Right now to display it Im using the Allegro API which has a function:
al_draw_rotated_bitmap(OBJECT_TO_ROTATE,CENTER_X,CENTER_Y,X
,Y,DEGREES_TO_ROTATE_IN_RADIANS);
所以有了这个,我可以轻松地制作我的粉丝效果.问题是知道哪张卡在鼠标下面.为此,我想到了进行多边形碰撞测试.我只是不确定如何旋转卡片上的 4 个点来组成多边形.我基本上需要做和Allegro一样的操作.
so with this I can make my fan effect easily. The problem is then knowing which card is under the mouse. To do this I thought of doing a polygon collision test. I'm just not sure how to rotate the 4 points on the card to make up the polygon. I basically need to do the same operation as Allegro.
比如卡片的4点是:
card.x
card.y
card.x + card.width
card.y + card.height
我需要一个类似的功能:
I would need a function like:
POINT rotate_point(float cx,float cy,float angle,POINT p)
{
}
谢谢
推荐答案
先减去枢轴点(cx,cy)
,然后旋转,再添加点.
First subtract the pivot point (cx,cy)
, then rotate it, then add the point again.
未经测试:
POINT rotate_point(float cx,float cy,float angle,POINT p)
{
float s = sin(angle);
float c = cos(angle);
// translate point back to origin:
p.x -= cx;
p.y -= cy;
// rotate point
float xnew = p.x * c - p.y * s;
float ynew = p.x * s + p.y * c;
// translate point back:
p.x = xnew + cx;
p.y = ynew + cy;
return p;
}
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